
Guest Article : Steven Harbor. Steve now has a blog. Check it out here.
Near the end of 2010, The Elder Scrolls V: Skyrim was announced to unfettered excitement at the Spike Video Game Awards. From the moment the title card showed up on that giant stage screen, Skyrim has had a red carpet rolled out for it in the gaming press every step of the way. It has always been a celebrity, a shining knight that has come to whisk us away on a journey to a far away land in the snowy peaks of northern Tamriel. Almost three months since the first sword was swung, Skyrim now sits high and mighty on its throne, having been adorned with many game of the year nods and near universal acclaim. Many who find themselves out of the loop probably scratch their heads trying to figure out why we spend hundreds of hours plugged in, worshipping at this game’s almighty altar. I have taken it upon myself to make sense of all of the fanfare, explaining in detail what this game does right, what it does wrong, and how it affects the video game industry.
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