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Tag Archives: review
Doki Doki Literature Club has dug its way into my chest and ripped me apart over the last couple of nights. It’s a free visual novel game where you get to know a bunch of girls in an afterschool book club… except not really. It looks exactly like any other tropey Japanese dating sim type game, but what lurks underneath this cutesy exterior is something really quite sinister and thought-provoking. The game’s tagline does a good job of reminding you that all is not what it seems: “This game is not suitable for children or those who are easily disturbed.”
It’s safe to say that Fumito Ueda’s third game was one of my most anticipated titles of the previous generation. Announced in 2009, I eagerly watched every gameplay trailer and read up every snippet of information I could. Ico and Shadow of the Colossus remain two of my most beloved games, and I found the idea of another game by the same studio a mouth-watering temptation. A multitude of delays and long periods of silence from both Sony and the developers led many to believe it would never see the light of day, not to mention the troubling news that Ueda himself had left the project due to creative differences with Sony. The game lingered in development hell for several years and its fate was uncertain. Ueda and his team remained with the project as consultants and the game eventually had a release date set for December 2016. My excitement rekindled and I wondered how it could ever live upto 7 years of anticipation. So, was it worth the wait? Read More ››
Last night I finished Firewatch. It’s a first-person mystery game, being rudely dubbed a ‘walking simulator’ by some of the reviews I’ve seen elsewhere. While it’s true, the game has you fulfilling various tasks in a forest in which you navigate solely by hiking, that description completely ignores the beautifully told story and the reason you are there at all. Having completed it, I want to recommend it to everyone because it’s fantastic. I also would say that the less you know the better, so don’t read the rest of this review, just go and get it.
This glorious glut of gaming goodness continues as another reason to dust off the PS3 came along in the form of Uncharted 3 last month. Its predecessor, Among Thieves is the best game the SonyBox has to offer, and so I went into Nathan Drake’s third adventure with high hopes and expectations. With strong characters, epic action set-pieces, and unparalleled visual design wrapped up in a bombastic globe-trotting plot, it gives fans of the series more of exactly what we wanted. So, why did I trade it in the day after I finished it? Let me tell you…
To say I’m a fan of the original Deus Ex is a bit of an understatement, and I must admit that my hopes and expectations of this prequel were mountainous. Dozens of trailers and gameplay previews teased me with what was clearly a beautifully designed game graphically, but I was dying to know if the story and gameplay would prove to be as deep and ambitious as its older brother. And now we find ourselves in the present. I have played through the entirety of Human Revolution, and I now know the answer…
It’s a thundering, rainy evening. I pull up to a crime scene with my partner, the tyres of the car squelching to a stop in the wet mud. I take a step out of the car and make my way past the reporters and flash photography, up to the cordoned off area to speak with the officer on duty about the situation. I’m given the details, and find myself right in the middle of a murder investigation. There’s a body, some footprints, and a variety of possible clues scattered around the area. A shocked witness sits nearby beneath an umbrella, ready for questioning. It’s time to get my hands dirty and solve another gruesome case. This is LA Noire.
The sequel to what is widely regarded as the best-looking-game-ever-made had a lot to live up to, only this time it isn’t a PC graphics card melting exclusive – its out on the consoles this time around as well. I have played through the entire singleplayer campaign on PC over the last couple of nights and have gathered my thoughts in this here review. Abandoning the tropical island setting for a version of New York city that’s being violently ripped apart by an alien invasion, Crysis 2 seems to be very different to its predacessor. But is it any good? Read on to find out…
Years after it’s release, I felt the need a few months ago to grab a copy of the World in Conflict complete edition from the bargain shelf in Game, since it was only £3. I was buying Dead Space 2 at the time, so I had my priorities, too, before I could get round to actually playing it. I always fancied the look of it, and so I decided to whet my appetite for a decent strategy game I hadn’t played yet.
Most FPS games in the history of FPS games fall into one main category. You guessed it, the FPS category. Say ‘First Person Shooter’ to somebody and they will likely picture the same thing, regardless of what game it is; running around, jumping around, crawling around, and well, walking around, shooting endless enemies with a range of same-old, same-old weapons. Bulletstorm, however, brought a whole new set of ideas to the existing FPS template, and boy did it do it bloody well.
Remember that game you used to play when you were a child, when you and a friend would make up a story, one word or sentence at a time. Usually it made little or no sense, but 90% of the time it was still hilarious somehow! Well, this is that game, but instead of just words, it’s pictures, actions, characters, and directing. It’s a story.. which is also a game.. which is also a basic form of Photoshop. Sound confusing? That’s because it’s so absurdly, ingeniously unique! It’s great fun once you pick up the controls and options available to you.
Dead Space 2 was released just over a week ago, and after finally beating it on ‘survivalist’ mode (the third of five possibly difficult levels, the fourth being ‘zealot’ and the last promising to be so unimaginably hard, it wasn’t even unlocked yet) I finally have a well rounded opinion of the game.