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Limbo – Now on Steam

BcR logo with white and red pixelated text on a black background.
By Matt Clarke
August 3, 2011

The darkly atmospheric platformer Limbo has just found a new home on the PC. If you didn’t play this when it came out on the 360 last year, now’s your chance to experience this most highly acclaimed indie hit. Featuring zero dialogue, you experience the story of a boy trapped in a very haunting world, void of colour as he traverses puzzles and obstacles, utilizing a satisfying physics engine and some of the most chilling sound design ever found in a game of this sort. Well worth £6.99 on Steam, here’s what Paul thought of it last year on XBLA.

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Gaming Memories – Trials

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The Trials franchise is surely the most successful game to ever start out life as a Flash browser game. I remember playing the original game on Miniclip back in the day, and I have played every single iteration since. The game’s core concept is simple – you control a trials bike, and must navigate it across a series of increasingly difficult obstacle courses on a 2D pane. It’s the perfect pick-up-and-play game, because it’s easy to get the basics, but insanely difficult to master.

Gaming Memories – Deus Ex

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Year: 2000

It may look clunky as hell thanks to the original Unreal engine, but Deus Ex was a pioneer in videogames because it gave the player so many choices to make. It resulted in one of the deepest gaming experiences of the time, because it went to great effort to show the consequences of those choices. The story was spread across many ‘hub’ levels, giving you total freedom to approach your objectives whichever way you wanted, aided by an RPG style upgrade tree that you invested in as you played. Wanna finish it without killing a single soul? That is entirely possible. Prefer to tool up with a rocket launcher and just murder your way to the end? Nothing could stop you. Your NPC allies would respond differently back in the Unatco base, depending on what you did out in the field. This level of responsiveness was unparalleled for a long time, to the point that even if you walked into the ladies toilets, your boss would scold you for it during the mission debrief later on. It was many little moments like that which made the game so memorable for me.

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