Currently Playing: Resident Evil 4, Cairn, Rogue Prince of Persia
By Matt Clarke
March 10, 2026
I’ve got an enormous backlog to catch up with, so my gaming time has been pretty varied lately as I jump from one thing to another lately. I’m squeezing every spare moment I can in between work, life, and fatherhood duties. Right now I’m enjoying some side-scrolling platform action, blasting zombies in one of the best remakes around, and scaling a literal mountain.
Resident Evil 4 (2023 remake)
I played Resident Evil 4 waaay back in 2007 on the Nintendo Wii, using its infamous motion controls. It was brilliant back then, and I’m happy to report that Capcom’s recent remake of it is capturing the feel of its brutal, disgusting nightmare of a story really well. It looks gorgeous, as you’d expect from an RE Engine game – this is the same engine that the new Monster Hunter games are built in. Apparently it can render claustrophobic castle corridors and grotty rural villages just as good as the open plains and forests of the MH games.
Combat is brutal and cathartic, even if the enemies feel a bit bullet-spongey. Leon Kennedy moves slowly and deliberately, and blasting the Las Plaga zombies heads off with the variety of guns you get from the mysterious trader mostly feels great. Speaking of which, the trader has become extra-British, and spotting his signature purple flame brings joy every time, as you know you’re at a safe spot to hide for a moment with some good banter, as if he’s one of your mates down the pub.
Rogue Prince of Persia
I love the Prince of Persia games, and have in fact played nearly all of them to completion, which is a huge testament to their overall quality – there’s not a dud among them (even you, Warrior Within). In recent years, several new developers have had a go at returning the Prince to his 2D roots – 2024’s The Lost Crown was absolutely brilliant, despite its poor sales and tragic dissolution of the team behind it. And hot on its heels is another version, appropriately doing its own thing – The Rogue Prince of Persia.
It’s a roguelike (ah, I see what they did there) with meticulously detailed hand-drawn art and animations that feel directly inspired by its 3D ancestors. Somehow, they’ve managed to capture the sense of movement of wall-climbing and leaping over enemies’ heads to slash a sword down their backs from the old trilogy of 3D games, and make it work in 2D. The devs even admitted that this is very much intentional in this video. I’m only a few hours in, but I’m impressed so far. I’m yet to get past the first miniboss, but the challenge feels just right, and I can’t wait to see more.
Cairn
I think this is the best climbing game ever made. Admittedly there isn’t that much competition, but Cairn manages to make the somewhat gimmicky idea of controlling each individual limb feel intuitive and elegant. This was a day 1 purchase for me, and I’m approximately 6 hours in so far, and loving it.
It’s one of those chill-but-challenging games you sink into after a long day’s work. You find a rhythm, put one hand and foot in front of the other, and navigate your way up a long series of vertical cliff faces. And it just keeps going, in one almost seamless level (give or take a few scripted cutscenes).
It’s also doing something I’ve yet to see in any other extreme sports games, which is to ask questions about its protagonist. Why climb? What sort of person needs to conquer mountains? What drives them? How do their loved ones feel about them risking their lives every day? Can we ever understand it, looking at them from the outside? Aava is the vessel all of these questions are aimed at, and as you climb, you get snippets of her reasoning and slowly learn more about her relationships with the people she knows, who are communicating with her via the helpful ‘climbot’ who accompanies you. It evokes the same sort of feelings as documentaries like Free Solo and 14 Peaks (both highly recommended too, coming from someone who doesn’t really know much about real life mountain climbing).
And she expresses the same frustrated noises I make every time I slip and fall! It’s really engaging, and I think I need to go play some more of it right now.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.
WoW consumed my life for almost the entirety of 2004/05, when I was studying for my A-levels, and was probably a key contributor to my D-grades. I’m probably not the only person who would admit to daydreaming of roaming through Elwynn Forest, even many years after I stopped playing. I just spent so much time there, and other places of that world, sometimes roleplaying, always questing, but best of all simply exploring an unknown land. Even though I LOVE what Blizzard did in Cataclysm, my favourite memories all come from what they call Vanilla WoW, the original version of the game.
I’m not sure what to tell you about FF7. Simply put, it’s one of my all-time favourite games, and the hordes of fans it has makes me feel like a bit of a cliché to even include it in this feature. But I have to. It changed my life, I think. Before this, I had not played a game with such a deep and engaging story, an epic tale about a host of very likable characters, all unique and fleshed out with interesting back stories. It’s just wonderful.
Hades is a great example of a coffee break game. You can play through a single run within 30 minutes, but if something comes up and you have to stop mid-run you can save and quit in whatever room you’re in and continue later. As the father of a toddler, I find this particularly appealing these days. I like to squeeze in a quick game during my baby girl’s nap time, and since I never know exactly how long she’s going to sleep for, I need games that can be played in short bursts. I’m starting this new mini-feature series with Hades, because you’re almost always guaranteed to have a good time, no matter how long you play for.