BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

Gaming Memories – Perfect Dark

By Matt Clarke
April 5, 2017

Format: N64
Release date: 1999

The successor to Goldeneye, Perfect Dark improved every possible aspect of the classic shooter and created an original masterpiece. 4-player multiplayer game modes, with the option of adding 8 extra bots made matches frantic chaos and endless fun. The singleplayer was fantastic at the time, featuring such state-of-the-art features as realtime lighting, blood spatter effects, and fully voice acted cinematic cutscenes. It even let you play the story in local co-op with a mate – player 2 got to be Joanna Dark’s weird-looking blonde sister – the first game I ever encountered with a co-op singleplayer mode.

The globe-trotting story bounced all over the place, including off-world to the Skedar’s planet (at which point, I gave up because the Skedar were just too scary). My particular favourite levels were the Carrington Villa, a sunny holiday home where you start off sniping soldiers on a pier far away, in order to save a negotiator. And Chicago, looking like something out of Blade Runner with floating cars and a dirty urban sprawl. That level had an excellent stealth section where you had to crawl into some sewers undetected to plant a bomb on the underside of a limousine. Really cool stuff.

Multiplayer was where I spent most of my time, though. Whenever I got 3 mates together, we’d play for hours and hours. We banned the Farsight gun, because it could see through walls for goodness sake. But grenades and rocket launchers were fine, even though their explosions would cause the N64 to chug and sputter if you happened to be playing with 8 simulants (first game I played with bots, too!). The game even had a persistent ranking system, which awarded you with a score and promotion based on how many kills you had. This was years before the likes of Call of Duty and Battlefield’s unlock systems, and I admit to being a little smug whenever my ranking appeared on the screen, as it was always slightly higher than any of my friends… it was my game, after all.

They rereleased Perfect Dark on the 360 Live Arcade, and I never realised how terrible some of the voice acting is. Back in the N64 days, simply having a fully voice-acted story with cutscenes was a fairly new thing, and hugely impressive, so I think the quality of said acting didn’t really matter much to me. Still, I don’t need a pair of rose-tinted goggles to remember how much I love Perfect Dark. I was absolutely blown away by that game.

Latest Articles

Dome Keeper - Official Artwork Poster

Dome Keeper – Multiplayer Update

Matt Clarke

April 15, 2026

Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Want more?

Here's 3 random other things to check out:

Reaction Distraction logo with white pixellated text and red, green and grey lights.

I made a game: Reaction Distraction

Matt Clarke

March 14, 2026

Last summer, I collaborated with my mate Mark Vale to create our very first mobile game app. It’s all about pushing buttons as fast as you can. So, a great little time-waster when you’re on the loo, or waiting for your bread to toast. Mark came up with the concept, did all the programming in Unity, and I provided the art and music. There’s only one rule – hit the green light as fast and as many times as you can.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Gaming Memories – World of Warcraft

Matt Clarke

April 16, 2017

WoW consumed my life for almost the entirety of 2004/05, when I was studying for my A-levels, and was probably a key contributor to my D-grades. I’m probably not the only person who would admit to daydreaming of roaming through Elwynn Forest, even many years after I stopped playing. I just spent so much time there, and other places of that world, sometimes roleplaying, always questing, but best of all simply exploring an unknown land. Even though I LOVE what Blizzard did in Cataclysm, my favourite memories all come from what they call Vanilla WoW, the original version of the game.

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media