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Author Archives: Matt Clarke
Trine 2 – More giant toads and rainbows

Trine was a 2D yet 3D platform puzzler, in which you controlled 3 different characters each with unique skills, as they fight/swing/levitate their way across a traditional fantasy world. It was really charming, had simply gorgeous visuals and had some really clever little physics-based puzzles. I was sold on it from the demo, but I went and bought it from Steam as soon as it was out and played through it both by myself, and with my 10 year old cousin in the local co-op feature (I was on the keyboard, while she used a 360 gamepad). The only thing it was lacking was online co-op, which the game would have benefited hugely from. Apparently, Trine 2 will have such a feature, and its going to be great.
Minecraft – How to Build a World

This is Minecraft. Paul and I, along with a few other mates have been playing this deceivingly simple-looking indie game for a few months now. It’s been made in Java, and is currently in pre-alpha, yet has gathered so much interest the maker has all but turned his full attention to the game, even quitting his day job so he can focus on adding more features to his game, which has the potential to be massive upon its release. In its current state, the best feature is the multiplayer creative mode. It’s all about building stuff out of square shaped bricks – think virtual Lego, only everything is made of differently textured cubes. We have been slowly building up our own little world, and I thought it could be fun to take you on a tour of our weird creations. Welcome to the Realm of Bal’dock. Be warned, this post contains a ton of pictures. Read More ››
Valve to release new Alien Swarm for free!

Wow, this is a nice surprise! Valve just announced that on Monday we’ll be getting a new game – for free! Alien Swarm was originally a mod for Unreal Tournament 2004, and it was bloody fantastic. Featuring 4 player co-op, it was a top-down 3rd person shooter, in which teamwork was the only way to survive through the campaign. As the title suggests, the meat of the game was in fending off waves of nasty beasties with sharp claws, but there were also objectives to complete and a story to fight your way through. I have fond memories of being scared shitless trying to hack through a door while my friends shouted “they’re coming! oh god theres THOUSANDS!” down their mic’s.
Ubisoft – How Did It Come To This?

This has been covered in the news a lot lately, but I’m still not over it and feel it deserves a place in our Rants section. I’m talking about Ubisoft’s truly bewildering (read: INSANE) new DRM system. I strongly oppose the principle of it, and fear what it may mean to the future of PC gaming, especially if other companies start considering similar plans…
Gentlemanly Velociraptor – Scribblenauts 2

Scribblenauts was the only DS game I bought last year. I never use my DS these days, it’s only useful purpose is for train journeys home from London, or for some multiplayer Bomberman shenanigans at the airport with mates. I can’t recommend Scribblenauts enough though – essentially its a database of words, which then come to life. You can think of almost ANYTHING and write it down in the game and watch it come to life. Its truly bewildering the amount of stuff they crammed into this tiny game disc. Scribblenauts 2 was unveiled at E3 this year, and it looks like it’s gonna be even bigger…
Movie Review – Predators

Imagine waking up to the deafening sound of air rushing past your body. You have no idea where the sod you are, you’re alone, falling, probably about to die. You’re in freefall. You panic. The ground is about 10’000 feet beneath you but approaching fast, you struggle to find your parachute but can’t get a grip of the rip chord. The air twists you and you’re spinning out of control towards a messy death, as the trees spring up towards you, you manage to open your chute just enough to slow you down as you slam through the jungle canopy and hit the ground. Then the title PREDATORS fills the screen.
Review – Prince of Persia: The Forgotten Sands

The new Prince of Persia game treads very familiar ground. As a fan of the original trilogy, I went into this new instalment with certain expectations, and have generally come away pretty satisfied. 2008’s Prince of Persia game was disappointingly easy (it was literally impossible to die) whereas The Forgotten Sands goes back to its roots: brilliant environmental puzzles with the occasional simple, repetitive, yet fun combat.
Upcoming Awesomeness

It has been a superb time to be a gamer the last few years. The current generation has probably peaked in terms of quality, and we’ve seen some revolutionary gaming titles. The likes of Bioshock, Portal, and Dead Space are all superb examples of new franchises, but as is often the case in gaming we’ve had some truly amazing sequels. Grand Theft Auto 4 found universal critical praise (and mammoth sales figures) upon release, Assassins Creed 2 proved that listening to criticism will help you produce a vastly improved experience for your fans, and after years of delays and speculation Team Fortress 2 has shown just how far you can push the concept of multiplayer to its full potential.
This generation isn’t quite over yet, and these are a few of the games I’m eagerly awaiting, but haven’t heard much from recently…
