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Zeno Clash is Cheap! Also, Rock of Ages Trailer

BcR logo with white and red pixelated text on a black background.
By Matt Clarke
July 15, 2011

Zeno Clash is on a sale over at Steam this weekend. The indie FPS melee brawler set in a tribal punk fantasy world features some of the most brutal and satisfying melee combat in any modern game. The tale it weaves is surprisingly charming too, featuring a host of weird characters and some gorgeous visual design. The developers, Team Ace, have a new game out soon too, and its about a giant rock bowling through time and smashing stuff up. Talk about a change of pace…

Built in the Source engine, Zeno Clash has the proud honour of being absolutely nothing like a Valve game. The locations you pass through are constantly stunning and I was really impressed with how much detail went into its world – for example, you won’t ever see a duplicate character, save for a few animal enemies. Almost every humanoid character you fight with is uniquely modeled, which is extremely rare for a game thats been built by such a small studio. It’s full of humour too, some of it deliciously twisted and dark. And I can’t praise the brutality of the melee combat enough – new games like Dead Island look disappointingly flimsy when it comes to FPS melee combat, so why is it a small indie team managed to get it perfect 3 years ago? Definitely check it out: for just under 3 quid, its a real bargain.

But if you’re curious about this rock bowling game, there’s a trailer below. It looks like marble madness crossed with a tower defense game full of the crazy physics destruction of a FlatOut race. It looks original, at least.

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Format: Sega Mega Drive
Year: 1992

Another rare game in my long list of memories that include my brother, Sam, is Streets of Rage 2. It was the best in a trilogy of side scrolling beat-em-ups on the Sega Mega Drive. (Genesis in America). We would always play as the same 2 characters: I was Axel, and my brother would be Skate. He loved the agility and bombastic acrobatics that the tiny skater dude could pull off. Many of the boss fights would end with Sam leaping onto their necks and pummelling them in the back of the head. I liked Axel’s swinging flaming punch, and his multi-hit special combo. It’s a simple but satisfying game built around stylised hand to hand violence.

Gaming Memories – Final Fantasy VII

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Format: PS1 & PC
Release date: 1997

I’m not sure what to tell you about FF7. Simply put, it’s one of my all-time favourite games, and the hordes of fans it has makes me feel like a bit of a cliché to even include it in this feature. But I have to. It changed my life, I think. Before this, I had not played a game with such a deep and engaging story, an epic tale about a host of very likable characters, all unique and fleshed out with interesting back stories. It’s just wonderful.

Gaming Memories – Perfect Dark

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The successor to Goldeneye, Perfect Dark improved every possible aspect of the classic shooter and created an original masterpiece. 4-player multiplayer game modes, with the option of adding 8 extra bots made matches frantic chaos and endless fun. The singleplayer was fantastic at the time, featuring such state-of-the-art features as realtime lighting, blood spatter effects, and fully voice acted cinematic cutscenes. It even let you play the story in local co-op with a mate – player 2 got to be Joanna Dark’s weird-looking blonde sister – the first game I ever encountered with a co-op singleplayer mode.

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