BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

Gaming Memories – Demon’s Souls

By Matt Clarke
April 13, 2017

Format: PS3
Release date: 2009

I don’t get on with the Souls games at all, but I really wish that I did. For me, the combat was just a little too clunky and, oh, you know, fucking difficult. (Come on, the PC version of Dark Souls is called the “Prepare to Die” edition.) I love that these games exist, it’s just they require a level of patience that I simply do not possess. Fortunately, my good friend and ex-housemate Robbie does. I watched him play through most of Dark Souls 2, all of its DLC, and then Dark Souls 3, quite content to sit back on the sofa and enjoy the gruelling, oppressive show. My favourite memory of these games started with the original on PS3, Demon’s Souls.

Robbie chose to play as a lightly armoured thief type adventurer, armed with swift daggers, or a short sword & shield combo. His tactics were to always have enough stamina and agility to dodge attacks and roll out of the way. (He sometimes liked to hide in a spot and fire 600 arrows at a boss that didn’t know where he was; Robbie’s not a man above exploiting enemy AI when you’re balls-deep in a terrifying Souls dungeon). About 5 hours into Demon’s Souls, he found himself exploring a vast, ruinous castle, a typically grim location, full of undead skeleton soldiers, a gigantic blob monster riddled with spears, and a couple of fire-breathing dragons.

We were both busy gawping at one of the dragons from what we thought a safe distance, as it lay on a mound, sleeping at the end of a long stone rampart. Between it and us was a small army of skeletons, but by this point Robbie had gotten the hang of dealing with them. So, he crept onto the rampart and began meticulously dispatching the skeletons one at a time, heading towards the sleeping dragon. Suddenly, its wings opened up and it took to the sky… ah, not asleep, then. Within seconds, it had swooped towards the rampart and rained hellish dragonfire down across the walkway burning every skeleton and us in the process. “YOU DIED” appeared in big red capital letters in the middle of the screen, not for the first or last time. “I guess you can’t go that way,” I said to Robbie when he respawned at the nearest bonfire. “Of course I can!” he declared. “I need my souls!”

He died on the second, third, fourth and fifth attempts to cross the rampart, before giving up and going to another area of the castle. But eventually, many days later, he came back and defeated that pesky dragon. How? He hid on the rampart and fired 600 arrows at it until it died.

Latest Articles

Dome Keeper - Official Artwork Poster

Dome Keeper – Multiplayer Update

Matt Clarke

April 15, 2026

Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Want more?

Here's 3 random other things to check out:

Netflix promotional image with the logo on a pedestal against a background of many movie posters

Embracing the Binge, but at What Cost?

Matt Clarke

March 18, 2026

Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.

Gaming Memories – Alone in the Dark

Matt Clarke

April 15, 2017

The first horror game I ever played, and I never got beyond the room in the attic where the wolf attacks you. All 5 polygons of the terrifying beast were enough to send me fleeing from the room, leaving my father to deal with it.

Gaming Memories – Streets of Rage 2

Matt Clarke

April 21, 2017

Format: Sega Mega Drive
Year: 1992

Another rare game in my long list of memories that include my brother, Sam, is Streets of Rage 2. It was the best in a trilogy of side scrolling beat-em-ups on the Sega Mega Drive. (Genesis in America). We would always play as the same 2 characters: I was Axel, and my brother would be Skate. He loved the agility and bombastic acrobatics that the tiny skater dude could pull off. Many of the boss fights would end with Sam leaping onto their necks and pummelling them in the back of the head. I liked Axel’s swinging flaming punch, and his multi-hit special combo. It’s a simple but satisfying game built around stylised hand to hand violence.

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media