BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

Gaming Memories – Final Fantasy VII

By Matt Clarke
April 20, 2017

Format: PS1 & PC
Release date: 1997

I’m not sure what to tell you about FF7. Simply put, it’s one of my all-time favourite games, and the hordes of fans it has makes me feel like a bit of a cliché to even include it in this feature. But I have to. It changed my life, I think. Before this, I had not played a game with such a deep and engaging story, an epic tale about a host of very likable characters, all unique and fleshed out with interesting back stories. It’s just wonderful.

I have played it through about 4 times to completion, and vowed that the most recent one in 2013 would be the last time. But as I reflect on it now, I realise that I will have to experience it again one day. If only to hear the mesmerising soundtrack, a powerful nostalgia that is unmatched with any other film or videogame.

It’s funny, because the first time I played the game, I didn’t even complete it. My friend Adam traded his PS1 with me for 6 months: he wanted to play Ocarina of Time and insisted that I play FF7. It took me about a month to make it out of Midgar, the sprawling starting location in the game, a filthy slum ridden city. Adam completed OOT in that time and begun his second play through. I made it to Junon, and met the playful Mr Dolphin, who helps you leap up to a platform that connects to a Shinra military base, and since it’s a little bit tricky, I got stuck and gave up for the night to go eat my dinner.

I never picked the PS1 game up again after that.

In school, Adam kept asking me if I’d gotten past Mr Dolphin yet, and the truth was I hadn’t even tried, but the official story became that I was stuck and couldn’t get past him for 6 months, during which Adam had beaten OOT for a second time and maybe even a third, when he decided he wanted his PS1 back. At some point during all of this, a fat annoying schoolmate spoiled one of the most dramatic moments in the entire game for me with a single sentence. The game is well beyond spoiler territory by now, but this particular spoiler was my very first, and changed the way I looked at them forever so I can’t bring myself to write down exactly what he said for fear of ruining it for somebody else. But by blanking out the character in question, this is what he said to me while I was still on disc 1 of a 4 disc game: “Has [******] died yet?”

Ugh. What. A. Dick.

I’m over it now. I think. Well, clearly not as here I am reflecting on it 20 bloody years later! But I did eventually buy the game on PC (a terrible port, frankly). I overcame the nefarious Mr Dolphin, and saw the story through to its completion. That moment would have been epic had it not been utterly spoiled for me, but it didn’t stop me from soaking up the rest of the angsty, twisting story of Cloud, Tifa, Aeris, Barret and Red XIII… To this day, it’s the only Final Fantasy game I have managed to complete. I tried VIII, but it never grabbed me, XIII was boring, and I did finally get X when it was re-released in HD on Steam, but I didn’t finish it. None of them will top VII. Oh sod it, I might just reinstall it this week…

Latest Articles

Dome Keeper - Official Artwork Poster

Dome Keeper – Multiplayer Update

Matt Clarke

April 15, 2026

Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Want more?

Here's 3 random other things to check out:

Hades promotional art featuring main protagonist Zagreus.

Coffee Break – Hades

Matt Clarke

March 16, 2026

Hades is a great example of a coffee break game. You can play through a single run within 30 minutes, but if something comes up and you have to stop mid-run you can save and quit in whatever room you’re in and continue later. As the father of a toddler, I find this particularly appealing these days. I like to squeeze in a quick game during my baby girl’s nap time, and since I never know exactly how long she’s going to sleep for, I need games that can be played in short bursts. I’m starting this new mini-feature series with Hades, because you’re almost always guaranteed to have a good time, no matter how long you play for. 

Gaming Memories – The N64

Matt Clarke

April 25, 2017

Years: 1996 – 2003

To this day, the N64 holds my fondest gaming memories on a console. The PC may have stolen my heart eventually, but I’ll never forget the fun of my childhood, playing multiplayer games on my N64 with a bunch of mates after school, and during sleepovers.

ARC Raiders promo image featuring 3 raider characters

The Pacifist’s Guide to Raiding in the Rustbelt

Matt Clarke

March 13, 2026

Don’t kill people. That’s the ARC’s job. Make no mistake, I ain’t no softie. Just coz I won’t attack you first, don’t mean I won’t defend meself from a rat bastard who likes the look of my backpack! The rustbelt is a volatile place. I’ve seen what it’s done to us. What it does to the mind. But we gotta stick together, fight for humanity, and focus our efforts where it truly matters – FOR SPERANZA!

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media