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Cyborg Day – Boy gets a Robot Hand

BcR logo with white and red pixelated text on a black background.
By Matt Clarke
August 26, 2011

In other cyborg-related news, a boy from Berkshire, England who was born without his left hand has been granted an actual bionic hand, thanks to a £35k sponsorship from Mercedes. It has nerve inputs which means he can control it with his own muscles, and actually manipulate objects. It looks just like something out of Deus Ex. And what does he do with one of the most technologically advanced prosthetic hands, of which less than one hundred exist the entire world? Plays videogames, of course. Check out the video of it here, its a ridiculously impressive piece of engineering.

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Doki Doki Literature Club has dug its way into my chest and ripped me apart over the last couple of nights. It’s a free visual novel game where you get to know a bunch of girls in an afterschool book club… except not really. It looks exactly like any other tropey Japanese dating sim type game, but what lurks underneath this cutesy exterior is something really quite sinister and thought-provoking. The game’s tagline does a good job of reminding you that all is not what it seems: “This game is not suitable for children or those who are easily disturbed.

Gaming Memories – Deus Ex

Matt Clarke

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Format: PC
Year: 2000

It may look clunky as hell thanks to the original Unreal engine, but Deus Ex was a pioneer in videogames because it gave the player so many choices to make. It resulted in one of the deepest gaming experiences of the time, because it went to great effort to show the consequences of those choices. The story was spread across many ‘hub’ levels, giving you total freedom to approach your objectives whichever way you wanted, aided by an RPG style upgrade tree that you invested in as you played. Wanna finish it without killing a single soul? That is entirely possible. Prefer to tool up with a rocket launcher and just murder your way to the end? Nothing could stop you. Your NPC allies would respond differently back in the Unatco base, depending on what you did out in the field. This level of responsiveness was unparalleled for a long time, to the point that even if you walked into the ladies toilets, your boss would scold you for it during the mission debrief later on. It was many little moments like that which made the game so memorable for me.

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