Currently Playing – Ark: survival Evolved & Rise of the Tomb Raider
By Matt Clarke
March 2, 2016
I’m currently enjoying getting down and dirty with nature. Taming dinosaurs in Ark: Survival evolved is exciting and frustrating in equal measure. Exciting because I’m taming friggin dinosaurs. Frustrating because bigger dinosaurs keep eating them… And when I’m not playing that, I’m exploring the freezing mountains in Rise of the Tomb Raider – seriously, I have never felt so cold playing a videogame. It’s the way Lara hugs herself in the chill wind as the snow clings to her jacket. It’s one of the most beautiful games I’ve seen in a long time.
Ark: Survival Evolved
This game has so much potential. It’s taken over as my favourite survival game (previously held by the Arma 2 mod version of DayZ, which I have brilliantly fond memories of (haven’t played the standalone release though)). Take a huge tropical island setting, throw in over a hundred different types of animal and donosaurs, make them all tameable and add a good slice of base-building and you have Ark. It’s in Early Access on Steam right now, and is very playable. It’s also a bit of a graphics hog, which my nVidia 560 GTX can barely handle, but if you have something remotely newer, it’ll be fine.
I’ve clocked about 20 hours so far and have managed to tame a Dodo, a Dilophosaurus, a Parasaur, a Phiomia and even a Raptor. All of them are dead now, however. I seem to be barely capable of keeping them alive, and it’s horribly frustrating. This game would be wonderful with a bunch of friends, as the numerous YouTube videos prove. Seriously, look it up and watch in awe at some of the tribes out there with their fully self-sustaining castles with fertilised greenhouses and huge dinosaur pens. It’s incredible. And with constant updates, its only getting better.
Rise of the Tomb Raider
My good friend Steve recently had a spot of luck when he noticed Gamespot selling the Pc version for a stupidly marked down price. He kindly bought me a copy and I’ve been playing it for the last 2 days. It starts out a bit linear, to get you used to the controls but it doesn’t take long before you’re thrown into a bigger hub area, and set loose. While its not an open-world game, its game world feels refreshingly big and begging to be explored. Lara Croft has never looked better, the graphics are stunning. She also looks more like a real person – gone are the days of her exaggeratedly gigantic breasts. She moves with intricately detailed animation and is voiced with charm and grace by Camilla Luddington.
There’s animals to hunt, collectibles to find, puzzles to solve and yes, tombs to raid. The optional tombs are some of the best moments I’ve seen so far, requiring a bit of thought to solve and giving you a satisfying sense of accomplishment when you do. They also look really pretty. The only thing I’m finding a bit tedious is the hokey story. Something about an immortal prophet and some mystical mumbo jumbo. These games have always had that in them, and i’ve never really cared for it, but I don’t play these games for the story. I play them for the platforming, puzzle solving and environmental exploration. Very much enjoying this one so far.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.
Beyond: Two Souls is a paranormal action thriller starring Ellen Page and Willem Dafoe. You’d be forgiven for assuming it’s a Hollywood film based on that description, but it is in fact the latest game from Quantic Dream, the studio behind the equally cinematic Heavy Rain. It’s tempting to compare the two, but Beyond is a different experience, opting to tell a linear story with fewer choices and consequences. As a big fan of Heavy Rain’s dynamic storytelling approach, I expected to be disappointed but as soon as I started playing I realised what writer and director David Cage was trying to achieve and felt satisfied to go along for the ride. Because what a ride it is…
Doki Doki Literature Club has dug its way into my chest and ripped me apart over the last couple of nights. It’s a free visual novel game where you get to know a bunch of girls in an afterschool book club… except not really. It looks exactly like any other tropey Japanese dating sim type game, but what lurks underneath this cutesy exterior is something really quite sinister and thought-provoking. The game’s tagline does a good job of reminding you that all is not what it seems: “This game is not suitable for children or those who are easily disturbed.”
Last summer, I collaborated with my mate Mark Vale to create our very first mobile game app. It’s all about pushing buttons as fast as you can. So, a great little time-waster when you’re on the loo, or waiting for your bread to toast. Mark came up with the concept, did all the programming in Unity, and I provided the art and music. There’s only one rule – hit the green light as fast and as many times as you can.