BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

Currently Waiting – Batman, Rage, Uncharted

BcR logo with white and red pixelated text on a black background.
By Matt Clarke
July 26, 2011

This is the time when I’d usually write about three random games that I’m playing, and give you a brief run-down on each one, telling you what I think so far. But due to there being very little to play this summer, (all I’m doing is paying another visit to 2009’s Arkham Asylum and its proving to be a perfect warmup to the sequel which is out soon) I thought I’d tell you about some games that are nearly ready, but not quite… We’ve talked about Battlefield 3, Deus Ex 3 and Skyrim already, but here’s three other games that deserve some more attention.

Batman: Arkham City

Batman has gone through a popular revitalisation in recent years, what with Christopher Nolan’s excellent Dark Knight saga entertaining moviegoers with a much moodier series of films, compared to the lighthearted silliness of previous adaptations. But in 2009, a relatively unknown studio released a new Batman game, one not tied to any movies, and what has since been heralded as the “best superhero game ever made”. Rocksteady’s action adventure beat-em-up Arkham Asylum was utterly fantastic, and the highly anticipated sequel looks to be expanding everything that made that game great. Arkham City promises to be a much bigger game in every way. With a huge open-world and plenty of solid action using a refined version of the original game’s fantastic combat mechanics, every screenshot and video released so far has us drooling in anticipation. You’ll be able to explore the entire city from the very start, take on missions from a host of recognisable characters, and the Riddler is back with a whole new set of cryptic puzzles to solve. To top it off, some new faces will show themselves – after being absent from the original, fan-favourites such as Penguin, Two-Face and Catwoman have all been shown off in various screenshots and trailers. The feline femme will even be a playable character. Oh man, this is gonna be good.

Batman: Arkham City is due out on October 21st in Europe.

Rage

John Carmack’s id Software are responsible for practically inventing the modern FPS as we know it, so you damn well pay attention when they announce a brand new IP. They’ve been around for years, and with the likes of Wolfenstein, Doom and Quake being the studio’s only focus for two decades, there’s good reason to be excited about Rage. Unlike their back catalogue of corridor shooters, it is an open world FPS hybrid set in an expansive wasteland – probably the most well realised of its type to date (think Borderlands but with photo-realism instead of cel-shaded cartooniness). There are pockets of civilisation – small towns and makeshift hideouts inhabited by interactive NPC’s and quest givers who’ll probably need your help with this or that, or maybe challenge you to a violent race to the death. The driving sequences look like like they’ve come straight out of Mad Max – homemade buggies mounted with machine guns and slabs of steel bolted on for armour. The game has been built into an entirely new engine, Tech 5, which is full of interesting technical geekiness, the most memorable of which to me is the MegaTextures. id know how to make the most solid FPS games, so I’m really excited to see if they can pull off a game as ambitious as this. The evidence shown so far leaves me feeling very hopeful.

Rage is due out on October 7th in Europe.

Uncharted 3

I bought a PS3 because it was the only way to play Uncharted 2. It’s one of two PS3 exclusives we deemed worthy of nesting at the Pinnacle of our Tower (at time of writing) and that says a lot for its quality. Nathan Drake’s swashbuckling adventure is one of the best games ever made, a modern masterpiece in gaming storytelling, animation, voice acting and presentation. The graphics are jaw-droppingly good, the pacing is perfect, motion-capture has rarely been done better and the game is polished to the Nth degree. Yes, I’m ever so slightly excited to see if Naughty Dog can pull this off again. The threequel has been shown off at E3, with gameplay footage of Drake and Sully escaping from a burning mansion featuring familiar yet refined platforming and shooting elements. The trailers that followed have shown numerous locations, including the streets of London and an awesome plane crash in the middle of the desert, so we know there’ll be a fair bit of Indiana Jones style globetrotting in the singleplayer. Multiplayer is back too, with co-op modes, and a host of fun deathmatch and team based skirmishes – the icing on a very delicious looking cake.

Uncharted 3: Drake’s Deception is due out on November 2nd in the UK.

Latest Articles

Dome Keeper - Official Artwork Poster

Dome Keeper – Multiplayer Update

Matt Clarke

April 15, 2026

Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Want more?

Here's 3 random other things to check out:

Currently Playing – Ark: survival Evolved & Rise of the Tomb Raider

Matt Clarke

March 2, 2016

I’m currently enjoying getting down and dirty with nature. Taming dinosaurs in Ark: Survival evolved is exciting and frustrating in equal measure. Exciting because I’m taming friggin dinosaurs. Frustrating because bigger dinosaurs keep eating them… And when I’m not playing that, I’m exploring the freezing mountains in Rise of the Tomb Raider – seriously, I have never felt so cold playing a videogame. It’s the way Lara hugs herself in the chill wind as the snow clings to her jacket. It’s one of the most beautiful games I’ve seen in a long time.

Dome Keeper - Official Artwork Poster

Dome Keeper – Multiplayer Update

Matt Clarke

April 15, 2026

Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.

Gaming Memories – Deus Ex

Matt Clarke

April 22, 2017

Format: PC
Year: 2000

It may look clunky as hell thanks to the original Unreal engine, but Deus Ex was a pioneer in videogames because it gave the player so many choices to make. It resulted in one of the deepest gaming experiences of the time, because it went to great effort to show the consequences of those choices. The story was spread across many ‘hub’ levels, giving you total freedom to approach your objectives whichever way you wanted, aided by an RPG style upgrade tree that you invested in as you played. Wanna finish it without killing a single soul? That is entirely possible. Prefer to tool up with a rocket launcher and just murder your way to the end? Nothing could stop you. Your NPC allies would respond differently back in the Unatco base, depending on what you did out in the field. This level of responsiveness was unparalleled for a long time, to the point that even if you walked into the ladies toilets, your boss would scold you for it during the mission debrief later on. It was many little moments like that which made the game so memorable for me.

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media