BangClickReload mobile header featuring pixelated 8-bit videogame characters

Call of Duty: Black Ops – another late review..

BcR logo with white and red pixelated text on a black background.
By BangClickReload
January 31, 2011

Call of Duty: Black Ops

Call of Duty: Black Ops came out last November, which means its pretty late for it to be reviewed with any real purpose other than just to talk about it, but that’s what we’re all about here on BcR anyway, so why the hell not, eh?

Matt:
So yeah, Black Ops came out a while ago, and we played it on launch day, finished in two sittings. It kinda became the biggest selling game ever made, so I guess it deserves a review…..

Paul:
Even though it’s about 3 months late, yeah, it does.

Matt:
I liked it.

Paul:
Me too. A lot more than I expected, actually. I thought it was going to be a dud, for some reason, but it surprisingly turned out to be a pretty solid shooter, right up to the graphical and gameplay standards of Modern Warfare 2. With it not being an Infinity Ward game, I was expecting a crock.

Matt:
It’s Treyarch’s best game to date, I reckon. Which is a good thing, since Infinity Ward are all but dead now, it’ll be them who has to carry the CoD-shaped torch now. Black Ops is the same old formula albeit with a slightly different approach to the storytelling – the flashbacks giving a good excuse to travel to a whole load of places and time-lines kept it engaging and fun.

Paul:
Yeah you certainly never catch a break in Black Ops. The pacing is non-existent, because the flashes make sure to keep you in the heat of combat 99% of the time. Kind of takes a bit of the excitement out of the huge combat set-peices a bit though, if you ask me.

Call of Duty: Black Ops

This guy is like your best friend for the whole game. He's pretty bad ass. Or is he? We can't remember...

Matt:
CoD has always been that way, but its now getting a bit stale, that’s the problem. They’ll need to start doing something drastically different eventually, but until the mammoth sales figures start to dwindle, they have no reason to take any risks. Still, I can’t knock it too much because there aren’t many other big-budget blockbuster FPS’s out there any more.

Paul:
If it wasn’t for CoD though, I guess the others might actually stand more of a chance.  You already commented on Activision’s neglect of the awesome Singularity, and in my experience of it so far, it’s a bloody fantastic and pretty unique game, but nobody fucking heard of it, so it practically died a lonely death.  Can’t blame the publishers for backing their strongest games though, can you.  I just hope that with the breakdown of Infinity Ward, Modern Warfare 3 (inevitable) isn’t going to end up a steaming mound of badger feces.

Matt:
The Call of Duty name is so strong these days, Activision could make a game about badger turd soldiers and it’d still sell millions. So long as it has the standard-but-solid multiplayer component, that is. CODBLOPS didn’t add much to the Modern Warfare multiplayer template, but I found it enjoyable enough to put in about 20 hours. Remote control car-bombs are amusing…

Call of Duty: Black Ops

'Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!'

Paul:
Is it just me, or is Call of Duty: Badger Turd starting to sound intriguing? It’s probably just me.. Anyway, the game itself, regardless off the background with Activision and who bought what and why this is that or how pigs taste great in bacon form doesn’t matter. The most important thing is I really enjoyed CODBLOPS (still not keen on this abbreviation, it sounds too much like an STD of some kind) and I found the multiplayer mode in it far more enjoyable than I did with Modern Warfare 2, and the inclusion of the Halo ‘Theater’ esc. match recording tool was a brilliant idea. Endless fun to be had watching that completely fluke kill you got by hitting someone in the head with a grenade, regardless of whether it explodes or not.

Matt:
I did enjoy Black Ops, though I regret paying the full £35 or whatever for it. The singleplayer story was great fun blasting through it back at i41, and we had a laugh in the multiplayer. The people reading this probably don’t even need us to tell them if its any good or not, coz chances are they’ve already played it.

Paul:
£39.99.. It certainly wasn’t worth that on release day, but we had the added pressure of needing something new to play at i41 about a week later. I certainly made the most of it, so I don’t feel too bad for paying full price. But yeah, if you’re reading this, you likely played the game already, so this is almost entirely pointless. However, it felt like there was a void on BcR where CODBLOPS was meant to be, so it’s about time we filled it.

Matt:
Yeah, now go buy Singularity.

Call of Duty: Black Ops

The trenches were a blast. And a flamethrower to the face. And a bayonet to the chin.

Leave a Reply

    Latest Articles

    Cult of the Lamb screenshot of three of the evil bosses.

    Review – Cult of the Lamb

    Matt Clarke

    March 8, 2026

    I recently played through Cult of the Lamb, a satirical take on the concept of running a demonic cult. It turns horrific things like sacrificial rituals, cannibalism and straight up gaslighting abuse into hilarious amusements by filtering everything through its cartoonish lens. You are a sheep, after all, and all your followers are sycophantic anthropomorphic […]

    BcR logo with white and red pixelated text on a black background.

    New Design Announcement

    Matt Clarke

    March 8, 2026

    Hello, world! This post marks the moment in time and space when BangClickReload got a little redesign and was dragged kicking and screaming into the 21st century. Every post before this point is rather old and might not look right, and unless I decide to go through them all to fix them, they’re going to […]

    Want more?

    Here's 3 random other things to check out:

    Gaming Memories – Conker’s Bad Fur Day

    Matt Clarke

    April 7, 2017

    Now and then one can’t help climbing aboard the hype train. You work yourself up into a frothing frenzy in anticipation of some new game whose trailers and screenshots make it seem like the best…thing…EVER. That’s how I felt about Conker’s Bad Fur Day when I first read about it in N64 Magazine (before the internet butchered the magazine industry). They did several preview write-ups about it in the years before it was released, and it changed from being a cutesy 3D adventure, to merely looking like a cutesy 3D adventure plastered with a layer of adult filth. I couldn’t have been more excited to play it. Did it live up to my expectations? Hell yes.

    Gaming Memories – Perfect Dark

    Matt Clarke

    April 5, 2017

    The successor to Goldeneye, Perfect Dark improved every possible aspect of the classic shooter and created an original masterpiece. 4-player multiplayer game modes, with the option of adding 8 extra bots made matches frantic chaos and endless fun. The singleplayer was fantastic at the time, featuring such state-of-the-art features as realtime lighting, blood spatter effects, and fully voice acted cinematic cutscenes. It even let you play the story in local co-op with a mate – player 2 got to be Joanna Dark’s weird-looking blonde sister – the first game I ever encountered with a co-op singleplayer mode.

    Copyright © 2010 - 2026

    Site designed and hosted by Tekamutt Media