Team Fortress just went Free-to-Play. Forever. If you’ve never played the ultra-violent cartoon shooter before, now you have absolutely no reason not to. My Steam profile claims I’ve poured over 40 hours into this, but I know its at least double that in reality because I was there from the very first beta. I’ve seen it evolve from the beginning, with constant free updates which have added new maps, new weapons and yes, hats… it really is amazing how much Valve have added to the game over the years and now its available completely free. Also, Meet the Medic below.
Its some of the most fun multiplayer carnage you can have on PC, and I often dip into it to see what new stuff they’ve added from time to time. Its over four years old now and still looks fantastic, the graphics style being the most memorable thing about the entire game. Then there’s the characters, so full of personality and humour, it just doesn’t make sense that this is a multiplayer shooter.
To top off the news that the game is now completely free, they’ve released the latest ‘Meet the…’ video and its undoubtedly the longest and best one to date. Ladies and gentlemen, I give you the Medic…
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.
I’m not sure what to tell you about FF7. Simply put, it’s one of my all-time favourite games, and the hordes of fans it has makes me feel like a bit of a cliché to even include it in this feature. But I have to. It changed my life, I think. Before this, I had not played a game with such a deep and engaging story, an epic tale about a host of very likable characters, all unique and fleshed out with interesting back stories. It’s just wonderful.
WoW consumed my life for almost the entirety of 2004/05, when I was studying for my A-levels, and was probably a key contributor to my D-grades. I’m probably not the only person who would admit to daydreaming of roaming through Elwynn Forest, even many years after I stopped playing. I just spent so much time there, and other places of that world, sometimes roleplaying, always questing, but best of all simply exploring an unknown land. Even though I LOVE what Blizzard did in Cataclysm, my favourite memories all come from what they call Vanilla WoW, the original version of the game.
Doki Doki Literature Club has dug its way into my chest and ripped me apart over the last couple of nights. It’s a free visual novel game where you get to know a bunch of girls in an afterschool book club… except not really. It looks exactly like any other tropey Japanese dating sim type game, but what lurks underneath this cutesy exterior is something really quite sinister and thought-provoking. The game’s tagline does a good job of reminding you that all is not what it seems: “This game is not suitable for children or those who are easily disturbed.”