BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

Review – Alan Wake: The Signal

BcR logo with white and red pixelated text on a black background.
By Paul Blackburn
August 2, 2010

Alan Wake: The Signal

If you were one of the super smart people like us who bought Alan Wake brand new, you should have found a voucher code thingy inside the box for your game, entitling you to a free download of the first episode of downloadable content for the game when it became available. A few long months later, the aforementioned episode ‘The Signal’ was finally released just the other day, and so I delved right in.

The new episode begins in an all-too-familiar place that you may remember visiting a couple of times during the main game, and places you in a very similar scenario, too. At first you might think they’ve really just replicated a bunch of places from the game and added one or two little things – and, well, they kind of have in a few places – but because of the situation Wake has found himself in, all of these places are now well and truly messed up beyond all reason. The thick, black, freaky smoke is way thicker, much blacker, and far freakier than before, and the deep, ominous music and darkness is deeper and darker, keeping you on your toes, even more-so than you may recall from the main story.

Though I found Alan Wake to be a very creepy and fright-worthy story to play a part in, I found myself feeling way more uneasy and a little more disturbed throughout The Signal. The familiar settings you keep finding yourself in are constantly changing, and you are often thrown into disarray when your surroundings twist and deform into a bizarre place that takes you right out of your comfort zone, and is full of bloodthirsty shadow folks who would love nothing more than to chop you into pieces with their axes and chainsaws. Yay!

In one rather memorable moment, you have to try to make your way through a ‘field’ of broken lights that are constantly flicking on and off, offering taunting, erratic illusions of safety across the entire area whilst being chased by any number of Taken, the standard enemy of the game.

Collectible items such as ammunition and flashlight batteries are now all found in a different kind of way now, too. If you remember toward the end of the main story, Alan found a bunch of floating words in the air, words like ‘Ravens’, ‘Table’, and ‘Telephone’, that if you shone your torch onto them they would materialize into the objects they described. Well, because this episode is set in the still-being-written imagination of his mind, Wake has to find life-saving supplies in the form of floating words, and also finds numerous, rather fun action words lying around, like ‘Bang!’, or ‘Blast!’, which you would do well to see for yourself what they do…

Alan Wake: The Signal

Alan finds himself in a number of even more bizarre, nightmarish settings

If you enjoyed collecting the manuscripts and coffee thermoses before, then you’ll be pleased to know there are 10 ticking alarm clocks to be found throughout this new episode, as well as a number of life-size cardboard cutouts of key game characters, which should satisfy the collectible hunter within you, that is, if you have the patience and courage to rummage around in the darkest areas of the nightmare before you progress.

Sadly, the episode only took me a single uninterrupted hour to complete, which means if you’re looking for a massive new extension to the game you could be greatly disappointed. But in all honesty, I don’t think you can complain about it’s length whatsoever, because I was very entertained throughout the episode, and felt it was a brilliant continuation of the game – even if it didn’t really answer or explain anything about what happens next.

If you have the free voucher – or a spare 560 points – and didn’t trade or sell the retail copy of the game when you completed it, you should definitely download this short but sweet addition to the deep, dark story of Alan Wake.

Latest Articles

Dome Keeper - Official Artwork Poster

Dome Keeper – Multiplayer Update

Matt Clarke

April 15, 2026

Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Want more?

Here's 3 random other things to check out:

Gaming Memories – Conker’s Bad Fur Day

Matt Clarke

April 7, 2017

Now and then one can’t help climbing aboard the hype train. You work yourself up into a frothing frenzy in anticipation of some new game whose trailers and screenshots make it seem like the best…thing…EVER. That’s how I felt about Conker’s Bad Fur Day when I first read about it in N64 Magazine (before the internet butchered the magazine industry). They did several preview write-ups about it in the years before it was released, and it changed from being a cutesy 3D adventure, to merely looking like a cutesy 3D adventure plastered with a layer of adult filth. I couldn’t have been more excited to play it. Did it live up to my expectations? Hell yes.

Gaming Memories – Return to Castle Wolfenstein

Matt Clarke

April 10, 2017

Return to Castle Wolfenstein introduced me to the world of PC gaming. I have my uncle Dave to thank for this. He used to play two games, Wolfenstein and Fighter Ace, and I loved going round his house because he had a gaming PC, curiously built by a company called Gateway… The PC was something so alien and awesome to me that it made my N64 seem like the toy it always was (I still love you, my 64). Wolfenstein became Enemy Territory, a free standalone multiplayer component, but it was the ‘original’ Return to Castle Wolfenstein that dragged me into PC gaming, and I’ve never looked back since.

Gaming Memories – Age of Empires 2

Matt Clarke

April 24, 2017

Format: PC
Year: 1999

Here’s another game that was introduced to me by my uncle Dave (who to this day, does the best impression of the monk from the first game out of anyone I know – “WOLOLOOOH!”) Anyway, I learned more history from playing Age of Empires 2 than I ever did in school. I experienced the brutal horde of Attila the Hun as he ravaged old Europe. I followed the rise of El Cid, and helped Ghengis Khan flood across Asia. I can’t remember much else actually, because my mind always turns to making a plague of Persian elephants to send at my enemies, crushing all of their puny houses and stamping their cities into the dust, mwhahaha! Ah man, it’s an absolute classic game, the first strategy game I ever played and thanks to the recent HD remake, is still a lot of fun even 18 years later.

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media