Last night I dreamt I was in a dinosaur game, and it was awesome. No doubt, it was because I had seen this trailer for Primal Carnage earlier in the day. Being built by a small team in the Unreal Development Kit (UDK), it looks as though it shaping up to be bloody fantastic fun, and for once, this looks like it could be equally fun to play as either a dinosaur or a human. You have to see this.
Dino D-Day was disappointing in the end, but this looks much, much better. Far more reminiscent of Jurassic Park in its setting of jungles and man-made compounds, everything about it looks more appealing. Just look at the animation of the T-rex chomping some poor sod. And its still in alpha! Beta signups begin soon it says on the website, I’ll be putting my name down for this as soon as I can.
The more dinosaur games there are in the world, the better the world will be.
I recently played through Cult of the Lamb, a satirical take on the concept of running a demonic cult. It turns horrific things like sacrificial rituals, cannibalism and straight up gaslighting abuse into hilarious amusements by filtering everything through its cartoonish lens. You are a sheep, after all, and all your followers are sycophantic anthropomorphic […]
Hello, world! This post marks the moment in time and space when BangClickReload got a little redesign and was dragged kicking and screaming into the 21st century. Every post before this point is rather old and might not look right, and unless I decide to go through them all to fix them, they’re going to […]
I’ve been pretty absent from PC gaming for some time, since moving to Canada in early 2017, because I haven’t had a proper computer to play games on. That has recently changed, since I got myself set up with a new gaming rig that can handle pretty much anything that’s out at the moment. I […]
The number 6 spot goes to a game that went through a 183 year development cycle, delayed multiple times, infamously cancelled on the PC before finally releasing as an Xbox 360 exclusive. It was well worth the wait.
So, after an inexcusable 5 month delay, the PC version of Assassins Creed: Brotherhood finally arrived in March, and I’ve sunk a huge amount of time into it over these past few weeks, yet I haven’t even touched the multiplayer component. I have heard good things, but simply not had a chance to try it out yet, so for this review I will be focusing entirely on my singleplayer experience. Continuing where AC2 left off, Brotherhood expands the story of Ezio and Desmond in the most complete package in the franchise’s lifespan so far.
Once again I find myself in the middle of a trio of games conveniently giving me an excuse to write up another of this little articles. Two of these games I started in 2010, and the other is also from last year but I decided to endure the inexplicable 5 month delay for the PC version… Assassins Creed Brotherhood was very much worth the wait, I have a few missions left of Starcraft 2, and I’ve honestly no idea how many more zombies I’ll be killing in Undead Nightmare, but I just unlocked the blunderbuss which should make everything a lot easier from here on.