Minecraft Adventure Update will have NPCs, XP, and Leveling
By Paul Blackburn
June 28, 2011
Finally! According to Notch’s latest post about the state of Minecraft once the 1.7 update has come around – implementing new piston blocks for creating even more ridiculous and complex systems of awesomeness – there may very well be NPC towns, something that has been hinted at and half-promised well before Minecraft hit beta last year. There is also mention of “new combat mechanics, a new lighting engine, and some experimental new gameplay ideas”, and not to mention “more interesting farming, [and] bigger incentives to explore”. Could we start to see an inkling of item shops and friendly AI companions for creating armies of doom with? I hope so! Notch promises more details between now and then.
I. Can’t. Wait.
Here’s a video of the piston block, due to be released with the 1.7 update to Minecraft. Now I really want to make some kind of secret entrance to a secret underground lair where I can perform secret underground evil deeds.
Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
WoW consumed my life for almost the entirety of 2004/05, when I was studying for my A-levels, and was probably a key contributor to my D-grades. I’m probably not the only person who would admit to daydreaming of roaming through Elwynn Forest, even many years after I stopped playing. I just spent so much time there, and other places of that world, sometimes roleplaying, always questing, but best of all simply exploring an unknown land. Even though I LOVE what Blizzard did in Cataclysm, my favourite memories all come from what they call Vanilla WoW, the original version of the game.
The Trials franchise is surely the most successful game to ever start out life as a Flash browser game. I remember playing the original game on Miniclip back in the day, and I have played every single iteration since. The game’s core concept is simple – you control a trials bike, and must navigate it across a series of increasingly difficult obstacle courses on a 2D pane. It’s the perfect pick-up-and-play game, because it’s easy to get the basics, but insanely difficult to master.