Minecraft Adventure Update will have NPCs, XP, and Leveling
By Paul Blackburn
June 28, 2011
Finally! According to Notch’s latest post about the state of Minecraft once the 1.7 update has come around – implementing new piston blocks for creating even more ridiculous and complex systems of awesomeness – there may very well be NPC towns, something that has been hinted at and half-promised well before Minecraft hit beta last year. There is also mention of “new combat mechanics, a new lighting engine, and some experimental new gameplay ideas”, and not to mention “more interesting farming, [and] bigger incentives to explore”. Could we start to see an inkling of item shops and friendly AI companions for creating armies of doom with? I hope so! Notch promises more details between now and then.
I. Can’t. Wait.
Here’s a video of the piston block, due to be released with the 1.7 update to Minecraft. Now I really want to make some kind of secret entrance to a secret underground lair where I can perform secret underground evil deeds.
Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Here’s another game that was introduced to me by my uncle Dave (who to this day, does the best impression of the monk from the first game out of anyone I know – “WOLOLOOOH!”) Anyway, I learned more history from playing Age of Empires 2 than I ever did in school. I experienced the brutal horde of Attila the Hun as he ravaged old Europe. I followed the rise of El Cid, and helped Ghengis Khan flood across Asia. I can’t remember much else actually, because my mind always turns to making a plague of Persian elephants to send at my enemies, crushing all of their puny houses and stamping their cities into the dust, mwhahaha! Ah man, it’s an absolute classic game, the first strategy game I ever played and thanks to the recent HD remake, is still a lot of fun even 18 years later.
There’s not a lot I can say about Clair Obscur: Expedition 33 that hasn’t already been said, but here’s my take anyway. The game deservedly garnered a heap of attention when it came out for being a fantastic example of a JRPG, that happened to be made in France. Technically, ignoring the fact that the team includes a bunch of ex-Ubisoft veterans, it’s the debut title from developers Sandfall. And what a debut game it is.
Return to Castle Wolfenstein introduced me to the world of PC gaming. I have my uncle Dave to thank for this. He used to play two games, Wolfenstein and Fighter Ace, and I loved going round his house because he had a gaming PC, curiously built by a company called Gateway… The PC was something so alien and awesome to me that it made my N64 seem like the toy it always was (I still love you, my 64). Wolfenstein became Enemy Territory, a free standalone multiplayer component, but it was the ‘original’ Return to Castle Wolfenstein that dragged me into PC gaming, and I’ve never looked back since.