A friend on Facebook posted a list of their favourite movies, listed in the year they came out, which I immediately followed up with my own list. There’s only one rule: you must pick your favourite for all of the years that you’ve been alive, and you can only pick one per year. I decided to give it a go for videogames. It’s a lot trickier than you might think! Some years have featured an abundance of incredible titles, whereas other years it’s easy to pick out a clear winner in your mind. So, without further ado, here’s my list of favourite games, one per year since I was born. This was insanely difficult…
1986: Metroid 1987: Bubble Ghost 1988: Super Mario Bros. 3 1989: Teenage Mutant Ninja Turtles
1990: Castle of Illusions 1991: Lemmings 1992: Sonic the Hedgehog 2 1993: The 7th Guest 1994: Sonic & Knuckles 1995: Worms 1996: Pokémon Red 1997: Final Fantasy VII
1998: Zelda: Ocarina of Time 1999: Age of Empires 2 (Now things start to get REALLY hard…) 2000: Deus Ex (NARROWLY beats Perfect Dark) 2001: Ico, Conker’s Bad Fur Day, Return to Castle Wolfenstein AND Silent Hill 2 all in the same year!? That’s an impossible decision……….it should go to Ico, but I didn’t play it until many years later… the teenage me would have to give it to Conker’s BFD.
2002: Battlefield 1942 2003: Max Payne 2 2004: World of Warcraft (beats my beloved Half Life 2 and the incredible GTA San Andreas) 2005: Shadow of the Colossus 2006: Company of Heroes (beats Just Cause and Elder Scrolls Oblivion) 2007: Portal
2008: Grand Theft Auto 4 (just beats Fallout 3… honourable mention to Mirror’s Edge) 2009: Uncharted 2 2010: Heavy Rain (Holy CRAP 2010 was amazing: Mass Effect 2, Red Dead Redemption, Just Cause 2, Limbo, WoW: Cataclysm, VVVVVV, Alan Wake, Amnesia… had to give it to Heavy Rain for putting me through the most emotional gaming experience of my life.) 2011: Skyrim (another insane year – Minecraft, Battlefield 3, Bastion, Dark Souls, Batman Arkham City…) 2012: Dragon’s Dogma
2013: The Last of Us (narrowly beating the best Splinter Cell game in the franchise, Blacklist, as well as Outlast, PayDay 2, The Stanley Parable, Assassin’s Creed Black Flag, and GTA 5…what a year) 2014: Hearthstone (honourable mention for Legend of Grimrock 2) 2015: Just Cause 3 2016: The Last Guardian (just manages to beat the excellent Firewatch, the latest Hitman ‘episodes’ and Overwatch) 2017: I WISH I was playing Zelda Breath of the Wild, but it’ll have to wait until I get back from my travels. 2017 has a lot of potential to look forward to.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.
I’m currently enjoying getting down and dirty with nature. Taming dinosaurs in Ark: Survival evolved is exciting and frustrating in equal measure. Exciting because I’m taming friggin dinosaurs. Frustrating because bigger dinosaurs keep eating them… And when I’m not playing that, I’m exploring the freezing mountains in Rise of the Tomb Raider – seriously, I have never felt so cold playing a videogame. It’s the way Lara hugs herself in the chill wind as the snow clings to her jacket. It’s one of the most beautiful games I’ve seen in a long time.
It may look clunky as hell thanks to the original Unreal engine, but Deus Ex was a pioneer in videogames because it gave the player so many choices to make. It resulted in one of the deepest gaming experiences of the time, because it went to great effort to show the consequences of those choices. The story was spread across many ‘hub’ levels, giving you total freedom to approach your objectives whichever way you wanted, aided by an RPG style upgrade tree that you invested in as you played. Wanna finish it without killing a single soul? That is entirely possible. Prefer to tool up with a rocket launcher and just murder your way to the end? Nothing could stop you. Your NPC allies would respond differently back in the Unatco base, depending on what you did out in the field. This level of responsiveness was unparalleled for a long time, to the point that even if you walked into the ladies toilets, your boss would scold you for it during the mission debrief later on. It was many little moments like that which made the game so memorable for me.
Beyond: Two Souls is a paranormal action thriller starring Ellen Page and Willem Dafoe. You’d be forgiven for assuming it’s a Hollywood film based on that description, but it is in fact the latest game from Quantic Dream, the studio behind the equally cinematic Heavy Rain. It’s tempting to compare the two, but Beyond is a different experience, opting to tell a linear story with fewer choices and consequences. As a big fan of Heavy Rain’s dynamic storytelling approach, I expected to be disappointed but as soon as I started playing I realised what writer and director David Cage was trying to achieve and felt satisfied to go along for the ride. Because what a ride it is…