A friend on Facebook posted a list of their favourite movies, listed in the year they came out, which I immediately followed up with my own list. There’s only one rule: you must pick your favourite for all of the years that you’ve been alive, and you can only pick one per year. I decided to give it a go for videogames. It’s a lot trickier than you might think! Some years have featured an abundance of incredible titles, whereas other years it’s easy to pick out a clear winner in your mind. So, without further ado, here’s my list of favourite games, one per year since I was born. This was insanely difficult…
1986: Metroid 1987: Bubble Ghost 1988: Super Mario Bros. 3 1989: Teenage Mutant Ninja Turtles
1990: Castle of Illusions 1991: Lemmings 1992: Sonic the Hedgehog 2 1993: The 7th Guest 1994: Sonic & Knuckles 1995: Worms 1996: Pokémon Red 1997: Final Fantasy VII
1998: Zelda: Ocarina of Time 1999: Age of Empires 2 (Now things start to get REALLY hard…) 2000: Deus Ex (NARROWLY beats Perfect Dark) 2001: Ico, Conker’s Bad Fur Day, Return to Castle Wolfenstein AND Silent Hill 2 all in the same year!? That’s an impossible decision……….it should go to Ico, but I didn’t play it until many years later… the teenage me would have to give it to Conker’s BFD.
2002: Battlefield 1942 2003: Max Payne 2 2004: World of Warcraft (beats my beloved Half Life 2 and the incredible GTA San Andreas) 2005: Shadow of the Colossus 2006: Company of Heroes (beats Just Cause and Elder Scrolls Oblivion) 2007: Portal
2008: Grand Theft Auto 4 (just beats Fallout 3… honourable mention to Mirror’s Edge) 2009: Uncharted 2 2010: Heavy Rain (Holy CRAP 2010 was amazing: Mass Effect 2, Red Dead Redemption, Just Cause 2, Limbo, WoW: Cataclysm, VVVVVV, Alan Wake, Amnesia… had to give it to Heavy Rain for putting me through the most emotional gaming experience of my life.) 2011: Skyrim (another insane year – Minecraft, Battlefield 3, Bastion, Dark Souls, Batman Arkham City…) 2012: Dragon’s Dogma
2013: The Last of Us (narrowly beating the best Splinter Cell game in the franchise, Blacklist, as well as Outlast, PayDay 2, The Stanley Parable, Assassin’s Creed Black Flag, and GTA 5…what a year) 2014: Hearthstone (honourable mention for Legend of Grimrock 2) 2015: Just Cause 3 2016: The Last Guardian (just manages to beat the excellent Firewatch, the latest Hitman ‘episodes’ and Overwatch) 2017: I WISH I was playing Zelda Breath of the Wild, but it’ll have to wait until I get back from my travels. 2017 has a lot of potential to look forward to.
Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
It’s safe to say that Fumito Ueda’s third game was one of my most anticipated titles of the previous generation. Announced in 2009, I eagerly watched every gameplay trailer and read up every snippet of information I could. Ico and Shadow of the Colossus remain two of my most beloved games, and I found the idea of another game by the same studio a mouth-watering temptation. A multitude of delays and long periods of silence from both Sony and the developers led many to believe it would never see the light of day, not to mention the troubling news that Ueda himself had left the project due to creative differences with Sony. The game lingered in development hell for several years and its fate was uncertain. Ueda and his team remained with the project as consultants and the game eventually had a release date set for December 2016. My excitement rekindled and I wondered how it could ever live upto 7 years of anticipation. So, was it worth the wait?
Now and then one can’t help climbing aboard the hype train. You work yourself up into a frothing frenzy in anticipation of some new game whose trailers and screenshots make it seem like the best…thing…EVER. That’s how I felt about Conker’s Bad Fur Day when I first read about it in N64 Magazine (before the internet butchered the magazine industry). They did several preview write-ups about it in the years before it was released, and it changed from being a cutesy 3D adventure, to merely looking like a cutesy 3D adventure plastered with a layer of adult filth. I couldn’t have been more excited to play it. Did it live up to my expectations? Hell yes.
Return to Castle Wolfenstein introduced me to the world of PC gaming. I have my uncle Dave to thank for this. He used to play two games, Wolfenstein and Fighter Ace, and I loved going round his house because he had a gaming PC, curiously built by a company called Gateway… The PC was something so alien and awesome to me that it made my N64 seem like the toy it always was (I still love you, my 64). Wolfenstein became Enemy Territory, a free standalone multiplayer component, but it was the ‘original’ Return to Castle Wolfenstein that dragged me into PC gaming, and I’ve never looked back since.