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Hitman 5 Trailer Released!

BcR logo with white and red pixelated text on a black background.
By Paul Blackburn
May 10, 2011

Hitman 5

… and it seems it’s called Hitman: Absolution. Only two words can explain my joy… HOLY SHIT!!

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Review – Quantum Break

Matt Clarke

October 7, 2020

I don’t know many people who played Quantum Break, and nobody ever talks about it anymore, so it must have been rather forgettable for those who did. Even as I write this, two days after blasting my way to the end-credits of the 2016 bombastic time-travelling action romp, I am struggling to remember some of […]

Gaming Memories – Haunting Ground

Matt Clarke

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One of my all-time favourite gaming memories is playing Haunting Ground with my mates at the flat in Baldock for 16 hours straight. It was me holding the controller for almost all of those 16 hours. It’s a bit obscure, so if you haven’t heard of it, it’s a survival horror game by Capcom, in which you play as a pretty little fragile girl called Fiona, who must escape from a huge labyrinthine castle. Oh, and you can’t fight. Your only option is to run away and hide from the nasty people that are out to get you. You do have a companion throughout though, the best dog in gaming, a white German Shepherd called Hewie.

Gaming Memories – Deus Ex

Matt Clarke

April 22, 2017

Format: PC
Year: 2000

It may look clunky as hell thanks to the original Unreal engine, but Deus Ex was a pioneer in videogames because it gave the player so many choices to make. It resulted in one of the deepest gaming experiences of the time, because it went to great effort to show the consequences of those choices. The story was spread across many ‘hub’ levels, giving you total freedom to approach your objectives whichever way you wanted, aided by an RPG style upgrade tree that you invested in as you played. Wanna finish it without killing a single soul? That is entirely possible. Prefer to tool up with a rocket launcher and just murder your way to the end? Nothing could stop you. Your NPC allies would respond differently back in the Unatco base, depending on what you did out in the field. This level of responsiveness was unparalleled for a long time, to the point that even if you walked into the ladies toilets, your boss would scold you for it during the mission debrief later on. It was many little moments like that which made the game so memorable for me.

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