VVVVVV is one of the only 2D platform games that I have completed from start to finish, which makes it special to me. I became obsessed with Veni Vidi Vici, an entirely optional sequence of deadly traps that teases you with a collectible orb right in the very first room, which is blocked off by a tiny box. You can’t jump in the traditional way as most other platformer’s, so the only way to overcome the box is by leaping up through the ridiculously cruel chambers above, navigating your way to the top…and then back down again.
Here’s a video of someone completing Veni Vidi Vici. Watch them fail a few times at first, but finally succeed about 1 minute in. You have no idea how good it feels to complete this bastard:
I think it took me over a week to beat it. And because the game worked on Mac, I sneakily played it at my old workplace, when I thought no-one was looking. After hours of repeating the same rooms over and over and over again until my fingers had memorised the precise movements down to a tee, I FINALLY beat that horrendous level and got my orb. I did one of those restrained cheers for joy, desperately trying to hold back an outburst so nobody in the office heard me and realised I wasn’t actually working. Pretty sure Paul knew exactly what had happened though. He was sitting next to me at the time, probably playing Minecraft.
I listen to the soundtrack to VVVVVV quite regularly because it is a fantastic example of chiptune music, mimicking that retro sound but with a contemporary flair. Every tune is just so bloody catchy, and it’s one of only a select few game OST’s that has made it into my mp3 collection of ‘normal’ music. It goes well with the Bastion soundtrack, and both albums helped me to train for my first (and so far, only) half marathon. ‘Pushing Onwards,’ the song from the video above, is a real motivator for going just a little bit further… I have since completed a few other 2D platformers, but I haven’t enjoyed any quite so much as Terry Cavanagh’s VVVVVV.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.
WoW consumed my life for almost the entirety of 2004/05, when I was studying for my A-levels, and was probably a key contributor to my D-grades. I’m probably not the only person who would admit to daydreaming of roaming through Elwynn Forest, even many years after I stopped playing. I just spent so much time there, and other places of that world, sometimes roleplaying, always questing, but best of all simply exploring an unknown land. Even though I LOVE what Blizzard did in Cataclysm, my favourite memories all come from what they call Vanilla WoW, the original version of the game.
There’s not a lot I can say about Clair Obscur: Expedition 33 that hasn’t already been said, but here’s my take anyway. The game deservedly garnered a heap of attention when it came out for being a fantastic example of a JRPG, that happened to be made in France. Technically, ignoring the fact that the team includes a bunch of ex-Ubisoft veterans, it’s the debut title from developers Sandfall. And what a debut game it is.
Well, fuck. A FPS horror game, set in a mental asylum where all the patients are violent hyper crazed lunatics, and you are a guy armed only with a night vision video camera and can’t fight back? Better get Clarkie to play that shit.