BangClickReload mobile header featuring pixelated 8-bit videogame characters

Gaming Memories – Heavy Rain

By Matt Clarke
April 17, 2017

Format: PS3
Release date: 2010

Heavy Rain is more like an interactive movie than a game, and it is mostly excellent. It’s a game about choices and living with the consequences. I played it through twice myself, just to see how different decisions affect the story and its ultimate conclusion, but to say that my first try was emotional would be the understatement of the century. This game almost broke me. I’ll tell you how soon, but first I want to recount the story of one of my friend’s choices… Like I said, watching Heavy Rain is just like watching a movie, but watching your friends play Heavy Rain gives you an amusing bit of insight into their psychology. The results can be hilarious.

For example, early on in the game, you end up in a standoff with a murder suspect who is aiming a gun at your partner Blake, who is a bit of a dick. Playing as FBI agent Jayden, your job is to resolve the situation in whatever way you can, be it peacefully or otherwise. Me and my friends all handled this very differently.

I managed to slowly calm the suspect down with choice words, opting to talk to the guy multiple times, carefully picking my words and eventually convincing him to lower the gun. My friend Andrew on the other hand, pressed the “shoot him” option as soon as it appeared, and blew the guy’s brains out. No hesitation. Another friend, Adam, did something very unique… He first spent a good deal of time slowly talking the man down, just as I had. About 5 of us were watching the whole scene unfold, the tension heavy in the room and everyone on the edges of our seats. After some lengthy effort, Adam managed to convince the guy to lower his gun and everyone watching let out a breath of relief. Then just as the guy was finally lowering his gun, Adam shot him in the face.

We were stunned into silence. “Why did you do that!?” I eventually asked, holding back a hysterical laugh.

“I thought were going to have a gun down,” Adam explained, as if it was obvious. He was referring to his final choice, a floating bit of text assigned to the X button that simply read “Gun down.”

“That meant you were telling him to PUT THE GUN DOWN. What the fuck even is a ‘gun down‘?”

Everyone fell about laughing at Adam’s misunderstanding, and we have never really let him forget it.

*Spoiler alert – this next part is all about my ending. I want to tell you about my specific ending, because until I played this game, I never truly understood the concept of devastation… *

It all started to go wrong for me when FBI agent Norman Jayden was thrown under the tracks of a moving industrial digger and crushed to death. I only had a couple of seconds to comprehend what was happening because the chapter ended and the game moved swiftly on. There’s no Game Over screen, no Retry option in Heavy Rain. If one of your main characters die, then you have to play the rest of the game without them. And Norman happens to be capable of rescuing another character later on, so without him, I was suddenly in for a slightly tougher time.

Then Madison, the insomniac journalist, burned to death in Scott’s house, immediately after learning that he was the killer. I couldn’t manage to get her out of the bedroom inferno, and she flopped onto the burning bed, caught fire, rolled around in agony screaming before the screen finally put me out of my misery and faded to black.

So two down, why not haplessly kill another one? My mistake with Ethan happened at the motel during a daring escape attempt to flee the cops. Madison was still alive at this point, but she was left helplessly watching me fumble the controls and get caught before even making it to the roof. My Ethan ended up arrested and locked in a jail cell for the rest of the game. He eventually hung himself, because there was no-one left alive who could save his son Shaun (who consequently died alone, drowned in a sewer drain).

The nail in my coffin was having to witness Scott Shelby, a character who I had REALLY liked up until this horrendous climax, smugly stroll away into a crowd of people, quite literally getting away with murder. And it was all my incompetent fault.

I was so disturbed by my ending that I spent the entire next day totally miserable. Unable to accept that I could fuck up a game so badly, I started it over from the beginning with, I’m ashamed to admit, the difficulty set to “easy”. This time I saved Shaun, none of my main characters died, and I enacted sweet justice on the Origami Killer by chucking him into an industrial garbage grinder.

I was amazed at how much I had missed on my first play through and how many subtle differences Quantic Dream came up with to really let the player create a unique experience for themselves. But I will never forget my first play through, as horrible as it was.

Leave a Reply

    Latest Articles

    Cult of the Lamb screenshot of three of the evil bosses.

    Review – Cult of the Lamb

    Matt Clarke

    March 8, 2026

    I recently played through Cult of the Lamb, a satirical take on the concept of running a demonic cult. It turns horrific things like sacrificial rituals, cannibalism and straight up gaslighting abuse into hilarious amusements by filtering everything through its cartoonish lens. You are a sheep, after all, and all your followers are sycophantic anthropomorphic […]

    BcR logo with white and red pixelated text on a black background.

    New Design Announcement

    Matt Clarke

    March 8, 2026

    Hello, world! This post marks the moment in time and space when BangClickReload got a little redesign and was dragged kicking and screaming into the 21st century. Every post before this point is rather old and might not look right, and unless I decide to go through them all to fix them, they’re going to […]

    Want more?

    Here's 3 random other things to check out:

    BcR logo with white and red pixelated text on a black background.

    Review – Lara Croft & the Guardian of Light

    Matt Clarke

    August 31, 2010

    Lara Croft’s newest adventure is unlike anything you’ve seen her in before, and I’m happy to say it’s one of her most fun to play. Up until this point, all of the Tomb Raider games have been traditional 3D platformers, but The Guardian of Light brings the aging series into new and welcoming territory – it’s an isometric, top-down puzzle platformer designed to be played alone or with a friend – right now co-op only works if you’re sitting in the same room, but even without online features we all take for granted these days, I can’t recommend it enough.

    BcR logo with white and red pixelated text on a black background.

    Movie Review – Avatar

    Matt Clarke

    August 7, 2010

    Every so often, a film comes along that defines a generation – the original Star Wars trilogy amazed audiences back in the 70’s/early 80’s, Peter Jackson brought the Lord of the Rings books to life in ways nobody thought possible at the time, and James Cameron has created the biggest movie in the history of cinema in the form of Avatar. At the time of writing, according to IMDB, the film, which had a budget of around $300 million, has made nearly $3 billion profit making it easily the highest grossing movie of all time (Titanic, also directed by Cameron, is in second place with $1.8 billion). Say what you will of his storytelling, but the man knows how to make a groundbreaking sci-fi action masterpiece. I have now seen it three times – at the IMAX in 3D, at a regular cinema also in 3D, and I went and got the blu-ray last week and have just watched it in the comfort of my living room.

    Copyright © 2010 - 2026

    Site designed and hosted by Tekamutt Media