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Currently playing… DR2, Sonic 4 & Enslaved

BcR logo with white and red pixelated text on a black background.
By Matt Clarke
October 16, 2010

Again, I find myself with too many games and too little time. Right now I’m in the middle of slaying thousands of zombies using a ridiculous arsenal of home-made weaponry, feeling nostalgic and old for the first time ever because of a classic 2D platformer, and am climbing and fighting my way across an overgrown jungley wasteland inhabited by killer robots. Below are some thoughts of Dead Rising 2, Sonic 4 Episode 1, and Enslaved: Odyssey to the West, so far…

Dead Rising 2

Chuck lost all sense of fashion when the zombies took over...

Killing swarms of mindless zombies has never been more fun since the first Dead Rising, but the sequel has proven to be superior in a number of ways. The game still gives you a rather irritating time limit to carry out certain tasks, but there is a lot more stuff to do in Capcom’s hilariously entetaining sequel. Scattered throughout the mall are these maintenance rooms which allows protagonist Chuck Greene the ability to combine a huge variety of items with each other to form makeshift weapons. Its brilliant fun figuring out what goes with what, and you end up with such insane contraptions as the Defiler (fire axe + sledgehammer), the now infamous Paddlesaw (boat ores + chainsaw) and my personal favourite the Plate Launcher (cement saw + plates). You will kill literally thousands of zombies if you play this game, and its 80% fun with 20% frustration. Expect a review from either Paul or myself in the near future.

Sonic 4 Episode 1

Sonic 4 nearly gets it right...

FINALLY, Sonic has returned to his roots! Sonic the Hedgehog holds a special place in my gaming memories as he was the first true gaming hero I loved as a kid. The megadrive was my first real console, and as a result, I grew up playing the original sonic games. The new one finds sonic returning to those glorious 2D days – the visuals mimic the style of the old games very nicely, and the sound effects and music are all full of nostalgic bounceyness. It’s not quite there, though… For the first time ever, I feel myself thinking “they don’t make them like they used to…” and am disgusted with myself for it. Argh! Still, at least Sega hasn’t completely forgotten what made Sonic great in the first place, and I have hope that the future episodes will be even better.

Enslaved: Odyssey to the West

Monkeying around...

It’s very rare for me to have never heard of a game until I’ve seen an advert for it on TV. And generally when it does happen, I’ll dismiss it as being crap, which is what nearly happened with Enslaved. As soon as I found out it was co-directed by Andy Serkis (Gollum), and co-written by Alex Garland (28 Days Later, Sunshine) I suddenly became interested. I bought it on impulse the other day for the Xbox 360 and have been blasting through it for the last couple of nights. It’s a beautiful game set 150 years in the future where most of mankind has either been killed or turned into a slave for these deadly machines that have taken over. Cities are overgrown and derelict, and you have to escort techno-geek Trip to safety back to her home. Along the way you’ll do plenty of Tomb Raider style platforming and climbing, along with some simple, brutal melee fighting against some pretty cool robots. The animation is particularly good. Generally, Enslaved is very fun, but I’ve clearly been spoiled with the likes of Unchartered 2, which does a lot of similar things, only better. Still, I’d easily recommend it so far, and will try to have a review of it within the next week or so.

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Gaming Memories – Deus Ex

Matt Clarke

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Format: PC
Year: 2000

It may look clunky as hell thanks to the original Unreal engine, but Deus Ex was a pioneer in videogames because it gave the player so many choices to make. It resulted in one of the deepest gaming experiences of the time, because it went to great effort to show the consequences of those choices. The story was spread across many ‘hub’ levels, giving you total freedom to approach your objectives whichever way you wanted, aided by an RPG style upgrade tree that you invested in as you played. Wanna finish it without killing a single soul? That is entirely possible. Prefer to tool up with a rocket launcher and just murder your way to the end? Nothing could stop you. Your NPC allies would respond differently back in the Unatco base, depending on what you did out in the field. This level of responsiveness was unparalleled for a long time, to the point that even if you walked into the ladies toilets, your boss would scold you for it during the mission debrief later on. It was many little moments like that which made the game so memorable for me.

Gaming Memories – Battlefield Series

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Format: PC
Year: 2001 – present day

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Gaming Memories – Mario Kart

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I’ve played many versions of Mario Kart, first on the Snes at a friend’s house, followed by my own copy of the N64 version. The Nintendo DS edition got a lot of play during the various anime conventions that I attended between 2006 and 2011, where you could LAN it up via Bluetooth with anyone else in the vicinity. But the version I truly have the fondest memories of has to be Mario Kart Wii.

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