*edit*: Portal 2 will have a worldwide release on Steam – Tuesday 19th April 2011. The retail release date is slightly staggered, being Tuesday for North America, but Europe has to inexplicably wait ’til Thursday. Looks like Steam is the way to go.
PORTAL 2 IS OUT NEXT WEEK!
Ahem… If you’ve got Portal 2 pre-ordered on Steam, feel free to begin pre-loading it right now. If you do, it means you’ll be able to play the second it gets unlocked, which will be Thursday in the UK/Europe, or Tuesday night if you’re lucky enough to live in America. Damn yanks. Anyway, Valve have been making some hilarious Aperture Science ‘Investment Ads’ over the last couple of weeks, and they’re embedded below.
They feature the voice of J.K. Simmons as the energetic and slightly mental Cave Johnson, the founder of Aperture Science. so far there are 4 of these videos, with a final one due out next Tuesday. Enjoy!
Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
I’ve been pretty absent from PC gaming for some time, since moving to Canada in early 2017, because I haven’t had a proper computer to play games on. That has recently changed, since I got myself set up with a new gaming rig that can handle pretty much anything that’s out at the moment. I […]
WoW consumed my life for almost the entirety of 2004/05, when I was studying for my A-levels, and was probably a key contributor to my D-grades. I’m probably not the only person who would admit to daydreaming of roaming through Elwynn Forest, even many years after I stopped playing. I just spent so much time there, and other places of that world, sometimes roleplaying, always questing, but best of all simply exploring an unknown land. Even though I LOVE what Blizzard did in Cataclysm, my favourite memories all come from what they call Vanilla WoW, the original version of the game.
It may look clunky as hell thanks to the original Unreal engine, but Deus Ex was a pioneer in videogames because it gave the player so many choices to make. It resulted in one of the deepest gaming experiences of the time, because it went to great effort to show the consequences of those choices. The story was spread across many ‘hub’ levels, giving you total freedom to approach your objectives whichever way you wanted, aided by an RPG style upgrade tree that you invested in as you played. Wanna finish it without killing a single soul? That is entirely possible. Prefer to tool up with a rocket launcher and just murder your way to the end? Nothing could stop you. Your NPC allies would respond differently back in the Unatco base, depending on what you did out in the field. This level of responsiveness was unparalleled for a long time, to the point that even if you walked into the ladies toilets, your boss would scold you for it during the mission debrief later on. It was many little moments like that which made the game so memorable for me.