*edit*: Portal 2 will have a worldwide release on Steam – Tuesday 19th April 2011. The retail release date is slightly staggered, being Tuesday for North America, but Europe has to inexplicably wait ’til Thursday. Looks like Steam is the way to go.
PORTAL 2 IS OUT NEXT WEEK!
Ahem… If you’ve got Portal 2 pre-ordered on Steam, feel free to begin pre-loading it right now. If you do, it means you’ll be able to play the second it gets unlocked, which will be Thursday in the UK/Europe, or Tuesday night if you’re lucky enough to live in America. Damn yanks. Anyway, Valve have been making some hilarious Aperture Science ‘Investment Ads’ over the last couple of weeks, and they’re embedded below.
They feature the voice of J.K. Simmons as the energetic and slightly mental Cave Johnson, the founder of Aperture Science. so far there are 4 of these videos, with a final one due out next Tuesday. Enjoy!
Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Another rare game in my long list of memories that include my brother, Sam, is Streets of Rage 2. It was the best in a trilogy of side scrolling beat-em-ups on the Sega Mega Drive. (Genesis in America). We would always play as the same 2 characters: I was Axel, and my brother would be Skate. He loved the agility and bombastic acrobatics that the tiny skater dude could pull off. Many of the boss fights would end with Sam leaping onto their necks and pummelling them in the back of the head. I liked Axel’s swinging flaming punch, and his multi-hit special combo. It’s a simple but satisfying game built around stylised hand to hand violence.
VVVVVV is one of the only 2D platform games that I have completed from start to finish, which makes it special to me. I became obsessed with Veni Vidi Vici, an entirely optional sequence of deadly traps that teases you with a collectible orb right in the very first room, which is blocked off by a tiny box. You can’t jump in the traditional way as most other platformer’s, so the only way to overcome the box is by leaping up through the ridiculously cruel chambers above, navigating your way to the top…and then back down again.
It’s safe to say that Fumito Ueda’s third game was one of my most anticipated titles of the previous generation. Announced in 2009, I eagerly watched every gameplay trailer and read up every snippet of information I could. Ico and Shadow of the Colossus remain two of my most beloved games, and I found the idea of another game by the same studio a mouth-watering temptation. A multitude of delays and long periods of silence from both Sony and the developers led many to believe it would never see the light of day, not to mention the troubling news that Ueda himself had left the project due to creative differences with Sony. The game lingered in development hell for several years and its fate was uncertain. Ueda and his team remained with the project as consultants and the game eventually had a release date set for December 2016. My excitement rekindled and I wondered how it could ever live upto 7 years of anticipation. So, was it worth the wait?