Release date: 2013
Well, fuck. A FPS horror game, set in a mental asylum where all the patients are violent hyper crazed lunatics, and you are a guy armed only with a night vision video camera and can’t fight back? Better get Clarkie to play that shit.
Outlast is actually amazing. It’s a superb horror game, crafted with so much care and attention to detail. Its pants shittingly scary, and I hated every minute of it. That’s why I love it.
By this point, my friends have subjected me to so many scary games, I’ve grown to both admire and ALMOST enjoy them… I certainly know a good one when I see it. Too many cheap jump scares for example, quickly becomes tedious. A good horror game knows when to ramp up the tension with silence, when to stretch the quiet moments where anything could be waiting around the next corner. It must have thoughtful sound design and make expert use of lighting effects to create an atmosphere of pure terror. And if you must have a scary monster or creature to hunt the player, give it the entrance it deserves by building it up, tease its existence and make the player doubt himself of its existence at all…
The best horror games know how to really get under the player’s skin. The creators of Outlast understand this perfectly and made a game that had me screaming in blind panic when it finally revealed the reason for all of the madness that was occurring in the asylum. I barely even saw the fucking Wall Rider monstrosity, and I didn’t have to – all I knew at that moment was to run for my life. My mates’ ears are still ringing from the scream I released that night.