BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

Top Ten of 2011 – 9. Dead Space 2

BcR logo with white and red pixelated text on a black background.
By BangClickReload
January 14, 2012

EA’s mega-sequel Dead Space 2 arrived early in 2011 to scare the crap out of everyone in January. It was bigger, louder and more violent than its predecessor, which is saying something. With a new focus on Isaac’s mind, the game tapped into some psychological issues aimed directly at the player this time, and the result was one terrifying experience. We were worried about the possibility of Isaac having an actual voice this time ruining some of the atmosphere, but those fears were unnecessary as Dead Space 2 turned out to be one of the best games of the year.

Paul:
I really enjoyed Dead Space, and I loved Dead Space 2 as well, so much so that I made my girlfriend play both of them as well (I’m ashamed to say she coped with most of the scarier moments better than I did) and watching her play it through from start to finish, I was just as enthralled by the events taking place as I was when I played it myself. Dead Space is one of my favourite video game franchises because, lets face it, it’s space, aliens, gore, guns, horror, and is about as close to a good Aliens style game I’ve been able to get since the original Aliens vs. Predator terrified the 12 year old me oh so long ago.

There’s something about being alone in space with nothing but the cold steel of a weapon to keep you company, and knowing that around every corner and beside every vent there’s a chance you’re going to get your head torn off by a disgusting, horrifying monster with spikes for arms that really just sends shivers through my entire body but also makes me unable to put down the controller. Dead Space 2 played amazingly well, and I had absolutely no issues with the controls or the events that took place in the story, and the fact that they improved upon its predecessor so well, without compromising anything that made Dead Space what it was, meant I thoroughly enjoyed this sequel and can only hope they do so well in any potential sequels. Some might argue, of course, that giving Isaac Clarke a voice – where he had none in the first game – was a stupid or even risky move, taking away the sense of isolation and loneliness, but I beg to differ, and felt that by giving him an actual personality made his trauma and harrowing desperation to stay alive that much more important, and only made me want to get him out of that mess even more.

Matt:
So, I must admit that I have yet to finish Dead Space 2. I’m a notorious wimp when it comes to horror games, and this proved to be too much for me. I must have gotten about halfway through it before some horrendous alien land-mine things started blowing me to pieces in a particularly nasty corridor, and I just stopped and haven’t been back. I will return and get Isaac Clarke through the rest of his horrible tale, eventually… Few games do visceral violence as satisfying as this, and I do want to know what happens to the poor bloke by the end of all this. It’s been a year since Dead Space 2 came out, perhaps now is the time to get back into it…

Latest Articles

Dome Keeper - Official Artwork Poster

Dome Keeper – Multiplayer Update

Matt Clarke

April 15, 2026

Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Want more?

Here's 3 random other things to check out:

Gaming Memories – Outlast

Matt Clarke

April 19, 2017

Format: PC
Release date: 2013

Well, fuck. A FPS horror game, set in a mental asylum where all the patients are violent hyper crazed lunatics, and you are a guy armed only with a night vision video camera and can’t fight back? Better get Clarkie to play that shit.

Netflix promotional image with the logo on a pedestal against a background of many movie posters

Embracing the Binge, but at What Cost?

Matt Clarke

March 18, 2026

Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.

Review – Quantum Break

Matt Clarke

October 7, 2020

I don’t know many people who played Quantum Break, and nobody ever talks about it anymore, so it must have been rather forgettable for those who did. Even as I write this, two days after blasting my way to the end-credits of the 2016 bombastic time-travelling action romp, I am struggling to remember some of […]

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media