It’s once again time to get some fantastic games for almost no money. The latest Humble Bundle is out, and it contains all of Introversion’s back catalogue. So, if you don’t already own Uplink, Darwinia, Defcon, or Multiwinia, and would be willing to part with a single quid (or indeed, less), check it out. The company has been struggling to survive for the last few years, so I truly hope this makes them a crapton of money so they can continue making Subversion, which they had to abandon recently. Amusing trailer is below.
It goes without saying that this is a brilliant deal, as the Humble Bundles always are. I’m especially keen about this one because Introversion have never made a bad game, and yet financially they have been struggling to make ends meat for quite some time now. Its easy to forget that not every indie developer makes it big. With the most harrowing nuclear war simulator ever made (Defcon), and the charming, underrated Multiwinia under their belts, I just wish they make enough money to keep going. Subversion looked as though it was going to be another superbly quirky addition to their library, and I’m gutted they had to cease development for the simple reason they ran out of money. Without guys like this, the games’ industry will just get more stagnant, and we’ll be left with nothing but Call of Duty 19 and The Sims 27. That’s not a future I like the sound of.
Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Last night I finished Firewatch. It’s a first-person mystery game, being rudely dubbed a ‘walking simulator’ by some of the reviews I’ve seen elsewhere. While it’s true, the game has you fulfilling various tasks in a forest in which you navigate solely by hiking, that description completely ignores the beautifully told story and the reason you are there at all. Having completed it, I want to recommend it to everyone because it’s fantastic. I also would say that the less you know the better, so don’t read the rest of this review, just go and get it.
Hades is a great example of a coffee break game. You can play through a single run within 30 minutes, but if something comes up and you have to stop mid-run you can save and quit in whatever room you’re in and continue later. As the father of a toddler, I find this particularly appealing these days. I like to squeeze in a quick game during my baby girl’s nap time, and since I never know exactly how long she’s going to sleep for, I need games that can be played in short bursts. I’m starting this new mini-feature series with Hades, because you’re almost always guaranteed to have a good time, no matter how long you play for.
Another rare game in my long list of memories that include my brother, Sam, is Streets of Rage 2. It was the best in a trilogy of side scrolling beat-em-ups on the Sega Mega Drive. (Genesis in America). We would always play as the same 2 characters: I was Axel, and my brother would be Skate. He loved the agility and bombastic acrobatics that the tiny skater dude could pull off. Many of the boss fights would end with Sam leaping onto their necks and pummelling them in the back of the head. I liked Axel’s swinging flaming punch, and his multi-hit special combo. It’s a simple but satisfying game built around stylised hand to hand violence.