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The Best Superbowl ‘Big Game’ Trailers

BcR logo with white and red pixelated text on a black background.
By Matt Clarke
February 13, 2012

Every year, Americans host a ‘big game’. Something about football, only played with hands, not feet? I don’t know, sport is something that my brain doesn’t understand any more. Still, the best bit seems to be when the two sides have a rest and watch 40 minutes of movie trailers. That actually sounds pretty good to me.

The Bourne Legacy

No more Matt Damon, but the new go-to action-spy-secret-agent-superhero-sniper man Jeremy Renner is in his place. Can’t deny the idea of a new Bourne film excites me.

The Avengers

Joss Whedon, do us proud. This surely has to be the biggest film of 2012, and so far, it looks fantastic.

The Amazing Spiderman

No Sam Raimi this time, but after the hideous mess that was Spider-Man 3, maybe it doesn’t matter. I’m a bit miffed as to why this even exists, but it does look pretty cool.

Iron Sky

Fairly certain this one was not shown anywhere near the superbowl, but….Nazi’s….from….the moon. Yes.

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Gaming Memories – Heavy Rain

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Format: PS3
Release date: 2010

Heavy Rain is more like an interactive movie than a game, and it is mostly excellent. It’s a game about choices and living with the consequences. I played it through twice myself, just to see how different decisions affect the story and its ultimate conclusion, but to say that my first try was emotional would be the understatement of the century. This game almost broke me. I’ll tell you how soon, but first I want to recount the story of one of my friend’s choices… Like I said, watching Heavy Rain is just like watching a movie, but watching your friend play Heavy Rain gives you an amusing bit of insight into their psychology. The results can be hilarious.

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Format: PC
Year: 2000

It may look clunky as hell thanks to the original Unreal engine, but Deus Ex was a pioneer in videogames because it gave the player so many choices to make. It resulted in one of the deepest gaming experiences of the time, because it went to great effort to show the consequences of those choices. The story was spread across many ‘hub’ levels, giving you total freedom to approach your objectives whichever way you wanted, aided by an RPG style upgrade tree that you invested in as you played. Wanna finish it without killing a single soul? That is entirely possible. Prefer to tool up with a rocket launcher and just murder your way to the end? Nothing could stop you. Your NPC allies would respond differently back in the Unatco base, depending on what you did out in the field. This level of responsiveness was unparalleled for a long time, to the point that even if you walked into the ladies toilets, your boss would scold you for it during the mission debrief later on. It was many little moments like that which made the game so memorable for me.

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