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Skyrim – E3 Gameplay Walkthrough

BcR logo with white and red pixelated text on a black background.
By Matt Clarke
June 7, 2011

Todd Howard, the director of The Elder Scrolls V: Skyrim talks us through some of the features of the new game, which is also out this autumn. If you don’t want to know much about the way this game looks, in particular how FRIGGIN AWESOME fighting a non-scripted dragon might be, then don’t click below to see the footage…

The animation is looking a lot slicker than Oblivion, especially the new third person mode, which was always rather clumsy in the old Gamebryo engine used in that and Fallout 3. The environments look expansive and full of life. I can’t wait to explore this place…

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Gaming Memories – Streets of Rage 2

Matt Clarke

April 21, 2017

Format: Sega Mega Drive
Year: 1992

Another rare game in my long list of memories that include my brother, Sam, is Streets of Rage 2. It was the best in a trilogy of side scrolling beat-em-ups on the Sega Mega Drive. (Genesis in America). We would always play as the same 2 characters: I was Axel, and my brother would be Skate. He loved the agility and bombastic acrobatics that the tiny skater dude could pull off. Many of the boss fights would end with Sam leaping onto their necks and pummelling them in the back of the head. I liked Axel’s swinging flaming punch, and his multi-hit special combo. It’s a simple but satisfying game built around stylised hand to hand violence.

Gaming Memories – Battlefield Series

Matt Clarke

April 23, 2017

Format: PC
Year: 2001 – present day

If Return to Castle Wolfenstein was my first date with PC gaming, Battlefield 1942 was when she invited me to meet her parents, and the relationship went to the next level. My god, did I really just write that analogy?

Gaming Memories – Perfect Dark

Matt Clarke

April 5, 2017

The successor to Goldeneye, Perfect Dark improved every possible aspect of the classic shooter and created an original masterpiece. 4-player multiplayer game modes, with the option of adding 8 extra bots made matches frantic chaos and endless fun. The singleplayer was fantastic at the time, featuring such state-of-the-art features as realtime lighting, blood spatter effects, and fully voice acted cinematic cutscenes. It even let you play the story in local co-op with a mate – player 2 got to be Joanna Dark’s weird-looking blonde sister – the first game I ever encountered with a co-op singleplayer mode.

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