BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

Review – Uncharted 3: Drake’s Deception

BcR logo with white and red pixelated text on a black background.
By Matt Clarke
November 23, 2011

This glorious glut of gaming goodness continues as another reason to dust off the PS3 came along in the form of Uncharted 3 last month. Its predecessor, Among Thieves is the best game the SonyBox has to offer, and so I went into Nathan Drake’s third adventure with high hopes and expectations. With strong characters, epic action set-pieces, and unparalleled visual design wrapped up in a bombastic globe-trotting plot, it gives fans of the series more of exactly what we wanted. So, why did I trade it in the day after I finished it? Let me tell you…

FUCKING GRENADES.

Uncharted 3 is full of utterly unfair gunfights involving far too many enemies armed with far too many grenades and grenade launchers and RPG’s and fully armoured men that can take an entire clip to the face without going down, none of which makes for a a fun or satisfying combat experience. I lost count of the number of times I received a rocket to the back of my head whilst hiding behind cover and was instantly killed. These moments are a recipe for frustration and anger, emphasised all the more as it sits in the shadow of its predacessor which did not ever cause me to be filled with such rage. Despite the game using almost the exact same combat mechanics as Uncharted 2, here the fights feel overly drawn out simply because you are horribly outnumbered all the time. And just when you think you’ve cleared them all out, a new wave of men will spawn in an inaccessible corner somewhere and come marching into view. Its the kind of design decision I’d expect of a lesser game, and its bitterly disappointing that Naughty Dog felt the need to up the ante in this amateurish way because they got literally everything else spot on.

Drake’s Deception is smothered in that delicious thing we call “production values” – the sublime motion captured animation; the eye-popping environments; the ever-brilliant voice acting cast; its a game that has been made with huge care and attention to detail. As in the previous games, the star of the show are the set pieces which are never short of breathtaking. Like all the best swashbuckling adventures, our hero finds himself in all manner of absurdly dangerous situations, and scrambling to outrun huge crumbling ruins never gets old. These are the game’s best moments, and if you weren’t sure how they could top the train level in Uncharted 2, well… they don’t. Not quite, anyway. But the game comes close, and there are some heart stopping cinematic action scenes that had me grinning from ear to ear.

Drake himself is as nimble as ever, capable of climbing upto most surfaces and ledges to get around. There’s a bunch of nice new touches in the general feel of the game. Drake’s movement is fluid, and full of context sensitive motion such as stumbling and tripping over things, as well as the subtle shift of weight while walking up and down stairs and the like. It makes the game stand out from its peers which rarely pay this much attention to detail. The regular cast is back, and Nolan North and co. are on top form as always – the banter between Drake and Sully is particularly endearing. Thanks to some of the best voice acting in gaming, even insignificant moments feel very memorable. Characters will often comment about individual situations, ranging from little jokes to small hints as to what you’re supposed to be doing, and they always feel really natural. Its little touches like this that endear the cast to you, and I genuinely care about what happens to these people. They feel alive.

Going into too many details of the plot would spoil some nice surprises. I enjoyed the glimpse into the minds of these characters we’ve all grown to love and the relationship between Drake and Sully is a focal point of the tale. Yet again, the comparisons between this and Uncharted 2 are difficult to ignore, and I have to say I didn’t find the story quite as engaging as the latter despite the storytelling being above average for what we gamers are used to. A few new characters are introduced and they all fit right in, including the villainess Katherine Marlowe, notable for being a nasty old British woman with a seemingly endless supply of henchmen. She’s responsible for some of the more dramatic moments in the game’s story, but the fact I had to use Google to remember her name perhaps says something of her slightly bland personality.

Nonetheless, we’re still treated to some wonderful locations, something this series is becoming quite famous for. The notion of exploring underground ruins hunting for treasure all started with the Tomb Raider series, but Uncharted has well and truly taken over now. The ruins you explore and climb around on are beautifully designed, and its unquestionably one of the prettiest games of 2011. Huge, cavenous chambers covered in carvings and monuments are the order of the day, and each one is breathtaking. It wouldn’t be an Uncharted game without the whole Indiana Jones-style globe-trotting, and every location from the southern French mountains, to the London underground to the Arabian desert gave Naughty Dog’s artists plenty of time to outdo themselves, and show everyone just how its done.

I’m grateful for the quieter moments I can stand back and take it all in, because they usually involve a puzzle or two. The puzzles are a very welcome change of pace from all the tedious combat, though I wish there were more of them. They struck a good balance between making you think and letting you progress the plot as smoothly as possible, but I solved each one relatively quickly. In true Uncharted fashion, most of them end in a frantic sprint for your life, and these cinematic blasts of action do a good job of keeping you on your toes after these more reflective moments. On most occasions though, I groaned at the prospect of having to fight my way through another horde of enemies before I’d see the next puzzle.

Uncharted 3 had a hell of a lot to live up to. There’s a fantastic game hidden away in here somewhere, but I just can’t forgive the way it frustrated me. Why did they decide to make the combat so horrendously unfair? Its like they wanted to up the difficulty to make it seem more of a challenge, but instead of coming up with a few more puzzles and interesting environments to navigate, they went for the easy approach of throwing more enemies at the player in the same situations again and again, but perhaps that’s what the majority of gamers want these days? Or perhaps I just sucked. All I know for sure is that the experience got so tedious by the end I just wanted the whole thing to be over. I desperately wanted to love Drake’s Deception as much as Among Thieves, but just couldn’t.

Latest Articles

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Netflix promotional image with the logo on a pedestal against a background of many movie posters

Embracing the Binge, but at What Cost?

Matt Clarke

March 18, 2026

Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.

Want more?

Here's 3 random other things to check out:

Gaming Memories – Perfect Dark

Matt Clarke

April 5, 2017

The successor to Goldeneye, Perfect Dark improved every possible aspect of the classic shooter and created an original masterpiece. 4-player multiplayer game modes, with the option of adding 8 extra bots made matches frantic chaos and endless fun. The singleplayer was fantastic at the time, featuring such state-of-the-art features as realtime lighting, blood spatter effects, and fully voice acted cinematic cutscenes. It even let you play the story in local co-op with a mate – player 2 got to be Joanna Dark’s weird-looking blonde sister – the first game I ever encountered with a co-op singleplayer mode.

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Beyond: Two Souls

Beyond: Two Souls – Game Review

Matt Clarke

September 4, 2014

Beyond: Two Souls is a paranormal action thriller starring Ellen Page and Willem Dafoe. You’d be forgiven for assuming it’s a Hollywood film based on that description, but it is in fact the latest game from Quantic Dream, the studio behind the equally cinematic Heavy Rain. It’s tempting to compare the two, but Beyond is a different experience, opting to tell a linear story with fewer choices and consequences. As a big fan of Heavy Rain’s dynamic storytelling approach, I expected to be disappointed but as soon as I started playing I realised what writer and director David Cage was trying to achieve and felt satisfied to go along for the ride. Because what a ride it is…

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media