Resident Evil: Operation Raccoon City has gone all action…
By Paul Blackburn
April 15, 2011
… and Leon Kennedy looks really shiny. There’s another Resident Evil game with a rather uninspired name on the way, and it looks like we’ll be playing it as a whole new cast of multi-lingual super-secret Umbrella soldiers – also they don’t seem very nice.
I’m honestly not sure what I think about the look of this new Resident Evil, but then again I was never sure what I thought about Resident Evil 5 either. It was a great coop experience, and there was a lot of fun to be had shooting zombies and other such things with a friend online or via split-screen, but it was definitely more action-based than fear-based, and unlike its classic fixed-position-camera predecessors, I wasn’t scared by it once.
While it’s clearly set in the original location of the series – Raccoon City – we’re going to be seeing it from the perspective of these brand new characters, who seem to have an interweaving story to that of Leon Kennedy’s in the time of Resident Evil 2. It kind of looks like they’re pushing even further in the action gameplay direction with this new game, too. However, at least it doesn’t appear to be all bright, sunny, day-time weather in this one:
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.
The Trials franchise is surely the most successful game to ever start out life as a Flash browser game. I remember playing the original game on Miniclip back in the day, and I have played every single iteration since. The game’s core concept is simple – you control a trials bike, and must navigate it across a series of increasingly difficult obstacle courses on a 2D pane. It’s the perfect pick-up-and-play game, because it’s easy to get the basics, but insanely difficult to master.
Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.
The first horror game I ever played, and I never got beyond the room in the attic where the wolf attacks you. All 5 polygons of the terrifying beast were enough to send me fleeing from the room, leaving my father to deal with it.