BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

Me, Myself, and Mass Effect 3

BcR logo with white and red pixelated text on a black background.
By Paul Blackburn
March 21, 2012

Mass Effect has been one of the best trilogies I have ever had the privilege to enjoy from start to finish, and so I thought I’d write about how it’s affected me. While I haven’t written any specific spoilers, you may still wish to avoid this article if you care about that sort of thing.

So it’s all over. The trilogy has come to a close and the epic finale has rounded up and packed in the conclusion to one of gaming’s greatest, most incredible experiences. Shepard has come a long way from his mission on Eden Prime, and the conspiracy that first drew him into this impending battle for humanity’s survival, and the 100+ total hours of time I must have devoted to the franchise has been incredible.

Over the last 5 years, we’ve met an amazing cast of characters, alien species and galaxy ravaging machines, had awe-inspiring moments, saddening moments, and even hilarious comical moments, and it all comes together gloriously in a three-part package that tells the story of one man and his journey to save the galaxy from it’s biggest threat, and makes us feel both truly small and yet absolutely integral to the fate of every living being in the game’s universe.

To say it’s been an emotional ride could be considered an overstatement, but throughout the adventure, much like in any film, I’ve grown fond and attached to certain characters in the story, and playing a part in whether they live or die, love or hate, and ultimately achieve their goals or fail entirely has made this connection to the characters ever stronger, upon each iteration of the trilogy. Whilst the conclusion to the trilogy has been widely considered ‘disappointing’, I was personally both thrilled and saddened to see it all come to a close.

To me, the ending couldn’t have been any more epic and enthralling, and whilst I sat there, slack jawed in absolute awe, experiencing what would be the final battle for mankind’s survival, I felt a mixture of happiness, sadness, closure and longing. Happy to have been a part of the story from the very beginning, sad to say goodbye to characters who truly gave the story life and emotional connection, closure for seeing everything wrapped up (though undoubtedly, there were some unusual plot-holes and events at the very end that didn’t make a whole lot of sense), and longing for the story to continue.

However, since the ending wrapped up the narrative very nicely, with an emotional and satisfying conclusion to the plight of the human race, it seems pretty clear to me that the story is over – and being a part of it has been one of the best experiences in gaming I have ever had the pleasure of putting my time into.

Latest Articles

Dome Keeper - Official Artwork Poster

Dome Keeper – Multiplayer Update

Matt Clarke

April 15, 2026

Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Want more?

Here's 3 random other things to check out:

Reaction Distraction logo with white pixellated text and red, green and grey lights.

I made a game: Reaction Distraction

Matt Clarke

March 14, 2026

Last summer, I collaborated with my mate Mark Vale to create our very first mobile game app. It’s all about pushing buttons as fast as you can. So, a great little time-waster when you’re on the loo, or waiting for your bread to toast. Mark came up with the concept, did all the programming in Unity, and I provided the art and music. There’s only one rule – hit the green light as fast and as many times as you can.

Hades promotional art featuring main protagonist Zagreus.

Coffee Break – Hades

Matt Clarke

March 16, 2026

Hades is a great example of a coffee break game. You can play through a single run within 30 minutes, but if something comes up and you have to stop mid-run you can save and quit in whatever room you’re in and continue later. As the father of a toddler, I find this particularly appealing these days. I like to squeeze in a quick game during my baby girl’s nap time, and since I never know exactly how long she’s going to sleep for, I need games that can be played in short bursts. I’m starting this new mini-feature series with Hades, because you’re almost always guaranteed to have a good time, no matter how long you play for. 

Review – Firewatch

Matt Clarke

March 22, 2016

Last night I finished Firewatch. It’s a first-person mystery game, being rudely dubbed a ‘walking simulator’ by some of the reviews I’ve seen elsewhere. While it’s true, the game has you fulfilling various tasks in a forest in which you navigate solely by hiking, that description completely ignores the beautifully told story and the reason you are there at all. Having completed it, I want to recommend it to everyone because it’s fantastic. I also would say that the less you know the better, so don’t read the rest of this review, just go and get it.

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media