Last summer, I collaborated with my mate Mark Vale to create our very first mobile game app. It’s all about pushing buttons as fast as you can. So, a great little time-waster when you’re on the loo, or waiting for your bread to toast. Mark came up with the concept, did all the programming in Unity, and I provided the art and music. There’s only one rule – hit the green light as fast and as many times as you can.
It features an extensive leaderboard system for you to compete with other players, across all of the game modes. There’s an ‘Endless’ mode where you have to survive as long as you can by maintaining a fast rhythm. There’s ‘Delay’ mode which really tests your reaction skills as you never know when the next light will appear. And there’s ‘Countdown’ mode where you have to hit as many lights as you can within a set amount of time, but making mistakes costs you precious time. We also added some simple accessibility options for those with visual impairments – you can set each light to whatever colour you like.
It’s available on Android and iOS, so check it out!
Don’t kill people. That’s the ARC’s job. Make no mistake, I ain’t no softie. Just coz I won’t attack you first, don’t mean I won’t defend meself from a rat bastard who likes the look of my backpack! The rustbelt is a volatile place. I’ve seen what it’s done to us. What it does to the mind. But we gotta stick together, fight for humanity, and focus our efforts where it truly matters – FOR SPERANZA!
I’ve got an enormous backlog to catch up with, so my gaming time has been pretty varied lately as I jump from one thing to another. I’m squeezing every spare moment I can in between work, life, and fatherhood duties, and enjoying some side-scrolling platform action, blasting zombies in one of the best remakes around, and scaling a literal mountain.
Clair Obscur: Expedition 33 is a depressing game. It’s epic and majestic, but undoubtedly bleak. Luckily, it also has some hilarious moments timed with comedic perfection, which somehow never feel out of place. It’s a credit to the writers, and the performances of the voice actors. These are my favourite funny moments of Expedition 33.
WoW consumed my life for almost the entirety of 2004/05, when I was studying for my A-levels, and was probably a key contributor to my D-grades. I’m probably not the only person who would admit to daydreaming of roaming through Elwynn Forest, even many years after I stopped playing. I just spent so much time there, and other places of that world, sometimes roleplaying, always questing, but best of all simply exploring an unknown land. Even though I LOVE what Blizzard did in Cataclysm, my favourite memories all come from what they call Vanilla WoW, the original version of the game.
You might have heard of Pokémon. I can’t quite believe that date. 1996!? Holy crap. 21 years ago, apparently, I got well into this strange Japanese game about collecting made-up animals, stuffing them into balls and training them to fight each other.
I don’t know many people who played Quantum Break, and nobody ever talks about it anymore, so it must have been rather forgettable for those who did. Even as I write this, two days after blasting my way to the end-credits of the 2016 bombastic time-travelling action romp, I am struggling to remember some of […]