BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

HD Remake of the Week

BcR logo with white and red pixelated text on a black background.
By BangClickReload
October 4, 2011

Ico and Shadow of the Colossus have been re-released for the PS3 this week. They have never looked more stunning. Click above for full-size image.

Latest Articles

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Netflix promotional image with the logo on a pedestal against a background of many movie posters

Embracing the Binge, but at What Cost?

Matt Clarke

March 18, 2026

Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.

Want more?

Here's 3 random other things to check out:

Reaction Distraction logo with white pixellated text and red, green and grey lights.

I made a game: Reaction Distraction

Matt Clarke

March 14, 2026

Last summer, I collaborated with my mate Mark Vale to create our very first mobile game app. It’s all about pushing buttons as fast as you can. So, a great little time-waster when you’re on the loo, or waiting for your bread to toast. Mark came up with the concept, did all the programming in Unity, and I provided the art and music. There’s only one rule – hit the green light as fast and as many times as you can.

Beyond: Two Souls

Beyond: Two Souls – Game Review

Matt Clarke

September 4, 2014

Beyond: Two Souls is a paranormal action thriller starring Ellen Page and Willem Dafoe. You’d be forgiven for assuming it’s a Hollywood film based on that description, but it is in fact the latest game from Quantic Dream, the studio behind the equally cinematic Heavy Rain. It’s tempting to compare the two, but Beyond is a different experience, opting to tell a linear story with fewer choices and consequences. As a big fan of Heavy Rain’s dynamic storytelling approach, I expected to be disappointed but as soon as I started playing I realised what writer and director David Cage was trying to achieve and felt satisfied to go along for the ride. Because what a ride it is…

Gaming Memories – The N64

Matt Clarke

April 25, 2017

Years: 1996 – 2003

To this day, the N64 holds my fondest gaming memories on a console. The PC may have stolen my heart eventually, but I’ll never forget the fun of my childhood, playing multiplayer games on my N64 with a bunch of mates after school, and during sleepovers.

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media