If you take the art director of Half Life 2, mixed him with one of the game designers from Deus Ex, and slapped them into the team who made Dark Messiah of Might and Magic, you apparently end up with the wonderful looking steampunkish game Dishonored. Its looking very good, and is quietly creeping up my anticipation-o-meter the more I see it.
The visual design does indeed remind me of Half Life 2 – the car being driven by the uppity snob in the trailer looks vaguely similar to a Combine truck to me, and of course those ominous stilted dudes are reminiscent of the good old strider. Then theres the whole oppressed citizens in a run-down city theme. As grim as it looks, its most definitely a world I want to explore.
Also, you will apparently be able to possess rats for sneaking purposes. Oh, and fish. How can I not be excited for this game?
Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
The successor to Goldeneye, Perfect Dark improved every possible aspect of the classic shooter and created an original masterpiece. 4-player multiplayer game modes, with the option of adding 8 extra bots made matches frantic chaos and endless fun. The singleplayer was fantastic at the time, featuring such state-of-the-art features as realtime lighting, blood spatter effects, and fully voice acted cinematic cutscenes. It even let you play the story in local co-op with a mate – player 2 got to be Joanna Dark’s weird-looking blonde sister – the first game I ever encountered with a co-op singleplayer mode.
I’m currently enjoying getting down and dirty with nature. Taming dinosaurs in Ark: Survival evolved is exciting and frustrating in equal measure. Exciting because I’m taming friggin dinosaurs. Frustrating because bigger dinosaurs keep eating them… And when I’m not playing that, I’m exploring the freezing mountains in Rise of the Tomb Raider – seriously, I have never felt so cold playing a videogame. It’s the way Lara hugs herself in the chill wind as the snow clings to her jacket. It’s one of the most beautiful games I’ve seen in a long time.
There’s not a lot I can say about Clair Obscur: Expedition 33 that hasn’t already been said, but here’s my take anyway. The game deservedly garnered a heap of attention when it came out for being a fantastic example of a JRPG, that happened to be made in France. Technically, ignoring the fact that the team includes a bunch of ex-Ubisoft veterans, it’s the debut title from developers Sandfall. And what a debut game it is.