While I’m on the subject of game demos today, I might as well mention the Crysis 2 demo too. Sadly, it’s only a multiplayer demo, and really, who wants a fucking multiplayer demo of a predominantly single player game? I don’t care about leveling up my persistent character before I get the full game, I’ll do it when own the full thing. I want to shoot some aliens in Times Square first! Anyway, with my frustrated mini-rant over, read on for a quick opinion on the demo gameplay itself.
Despite my complaining about the demo being focused on the multiplayer instead of on the single player, I have to admit, I’m very impressed so far with the visuals and the gameplay, as far as a sequel to such an awesome original game goes. Though the controls are a little bit funny (jumping doesn’t occur until about half a second or more after you hit the button, making evasive maneuvers slightly too sluggish for my liking) the graphics are still very nice, and the guns look really cool, and feel like they really pack a punch when you unload a clip into somebody.
The most important thing we want to know about though are the super-suit/super hero powers that made the first game so damned fun to play. Now, I’m fully aware that most games water down certain aspects of single player content (Red Dead Redemption) to make it more appropriate for online play, so it’s probably just because of that – but all of the powers you get a hold of, at least at the very start of your online career in Crysis 2, have a very short period of activity. Hitting the cloak button will keep you invisible, but only for about 5-10 seconds, and if you run around or move at all you aren’t very difficult to spot. I know this because I killed a bunch of folks trying to sneak up on me, from the front. Idiots.
The other powers I had a blast with were the power armour ability, which increases your damage resistance (though in the frantic action taking place in multiplayer was almost entirely useless, as I didn’t feel like I took any more shots before dying the same amount of times as I was without it on), the super speed, which is essentially just sprinting quite fast, and only really good for trying to escape. But my favourite power, right after invisibility, was the jump-smash move (I forget it’s real name, but it makes no difference) which allows you, whilst in mid-jump, to hit the ‘B’ button, sending you slamming down into the ground, complete with your own mini-micro-shock-wave, killing anybody you hit in the process. It takes about a second too long to recover from though, and so if you do manage to pull the kill off, you are left vulnerable to attack from any other sucker who comes along and tries to get a dig in.
Obviously, I’m saving any judgment for when the game is released, but in all honesty from what I’ve seen in the demo, I can only hope that the single player gives the player a lot more freedom to take their time with stealth kills, or go absolutely nuts with the super jumps and super slam attacks (and hopefully, super throw-people-against-the-wall) against the pitiful weaklings who don’t all have suits just like you, like the chaps in multiplayer. Most of the fun for me will be knowing I’m playing as a bad ass, unstoppable mofo (yes, I said mofo) where the hundreds of puny men I get to mow down and punch into space will not be able to do a damn thing about it.
Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
The following took place in 2012, in the beta version of the DayZ mod for ARMA 2. It recounts the story of how I survived the zombie apocalypse by eating 87 cans of baked beans.
Chernarus is not a welcoming place any more. The lush green fields are now infested with hordes of shambling undead. And if the zombies don’t kill you, other wanderers surely will. Being alone is risky, but trusting the wrong person could cost you your life. In this harsh new world, you won’t get far without friends.
Now and then one can’t help climbing aboard the hype train. You work yourself up into a frothing frenzy in anticipation of some new game whose trailers and screenshots make it seem like the best…thing…EVER. That’s how I felt about Conker’s Bad Fur Day when I first read about it in N64 Magazine (before the internet butchered the magazine industry). They did several preview write-ups about it in the years before it was released, and it changed from being a cutesy 3D adventure, to merely looking like a cutesy 3D adventure plastered with a layer of adult filth. I couldn’t have been more excited to play it. Did it live up to my expectations? Hell yes.
I’m not sure what to tell you about FF7. Simply put, it’s one of my all-time favourite games, and the hordes of fans it has makes me feel like a bit of a cliché to even include it in this feature. But I have to. It changed my life, I think. Before this, I had not played a game with such a deep and engaging story, an epic tale about a host of very likable characters, all unique and fleshed out with interesting back stories. It’s just wonderful.