BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

CoD: Modern Warfare 3 – Gameplay Reveal Trailer

BcR logo with white and red pixelated text on a black background.
By Paul Blackburn
May 24, 2011

Modern Warfare 3

Well, there’s been scandal about spoilers and all kinds of rubbish to do with the upcoming Call of Duty: Modern Warfare 3, and frankly I’ve done my best to avoid absolutely everything to do with it, because I’d prefer it to be kept spoiler-free thank-you-very-much. One thing I’ve been most pleased to finally see online, however, is the first gameplay trailer. There’s a handful of famous locations around the world, including New York City, the Eiffel Tower, and an exploding tube train in London! Oooooh… controversial!

I’ll admit I’m growing tired of the never ending CoD machine these days, but Modern Warfare has always been my favourite sub-division of the whole franchise, and I’ll happily pay full-price for the third (and hopefully final) installment of this series; especially if they throw in the co-op missions again – those were a blast!

Latest Articles

Dome Keeper - Official Artwork Poster

Dome Keeper – Multiplayer Update

Matt Clarke

April 15, 2026

Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Want more?

Here's 3 random other things to check out:

Clair Obscur: Expedition 33 promotional art featuring the main characters overlooking the Paintress and her monolith

Review – Clair Obscur: Expedition 33

Matt Clarke

March 16, 2026

There’s not a lot I can say about Clair Obscur: Expedition 33 that hasn’t already been said, but here’s my take anyway. The game deservedly garnered a heap of attention when it came out for being a fantastic example of a JRPG, that happened to be made in France. Technically, ignoring the fact that the team includes a bunch of ex-Ubisoft veterans, it’s the debut title from developers Sandfall. And what a debut game it is. 

Review – Firewatch

Matt Clarke

March 22, 2016

Last night I finished Firewatch. It’s a first-person mystery game, being rudely dubbed a ‘walking simulator’ by some of the reviews I’ve seen elsewhere. While it’s true, the game has you fulfilling various tasks in a forest in which you navigate solely by hiking, that description completely ignores the beautifully told story and the reason you are there at all. Having completed it, I want to recommend it to everyone because it’s fantastic. I also would say that the less you know the better, so don’t read the rest of this review, just go and get it.

Reaction Distraction logo with white pixellated text and red, green and grey lights.

I made a game: Reaction Distraction

Matt Clarke

March 14, 2026

Last summer, I collaborated with my mate Mark Vale to create our very first mobile game app. It’s all about pushing buttons as fast as you can. So, a great little time-waster when you’re on the loo, or waiting for your bread to toast. Mark came up with the concept, did all the programming in Unity, and I provided the art and music. There’s only one rule – hit the green light as fast and as many times as you can.

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media