BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

Top Ten of 2011 – 4. Batman Arkham City

BcR logo with white and red pixelated text on a black background.
By BangClickReload
January 20, 2012

Batman Arkham City is Rocksteady’s fantastic sequel to Arkham “best superhero game ever made” Asylum. Taking the framework that made that game so good and expanding it into an open-world playground filled with the most vile scumbags imaginable, not to mention the trademark villains and sidekicks that makes the Batman world so appealing, Arkham City is easily one of the best games of 2011.

Matt:
Its really hard to find fault with Arkham City. Almost everything it tries to do, it does perfectly. Everything is refined and polished, the combat feels smoother than before, and all of Batman’s new abilities and gadgets are practical and necessary in an environment that’s been specifically designed to be utilized by the ultimate detective. Its not so much an action adventure game as it is a Batman Simulator. Arkham City is chock full of recognisable faces and is a wet-dream for any fan of the comics, as there’s so much detail to sink your teeth into. The story moves along at the pace you want, and you are free to take on all the side quests as and whenever you choose, but they never felt like side quests to me, more like expansions to the overall plot. I was only too happy to detour away from the story and hunt down the mad killer Victor Zsasz, or search for some more Riddler puzzles so I could take on his next Saw-like hostage puzzle.

I can’t believe Rocksteady managed to make the sequel even better than Arkham Asylum, which was close to perfect in my eyes. The city is a brilliant playground which dynamically changes in subtle ways as you progress. Each of the game’s villains owns a section of the city and populates it with his or her own goons, and its little touches in the attention to detail – such as seeing the smug face of whichever villain was responsible for your death on the ‘retry’ screen – that make it stand out from its third-person action peers. On the surface, Arkham City is a great sequel that does everything its predecessor did, only better, and at its heart is a brilliantly paced, brilliantly written, brilliant action adventure. No other title in 2011 made me feel like more of a badass superhero than this game.

Paul:
Nananananananananananananananana- BAT-MAN!

Whilst Batman: Arkham City certainly doesn’t bring up any memories of the classic, ultra-camp TV series, it definitely brings up that little feeling inside when you play a game, the one that makes you think you’re totally and utterly badass. Sure, it’s all virtual and you probably couldn’t really go outside and kick the living shit out of hundreds of blokes in one night, all the while gliding around with a cape and a cowl, exacting sweet, sweet justice on those who prey on the innocent – but holy bat logic, batman! – it couldn’t possibly be more more fun than it is in Rocksteady’s latest creation, and at least this way you can cut down on the cuts, bruises, and lethal toxic poisons.

I completed Arkham City in one weekend, yes, the weekend that it came out, and yes, I did nothing else other than eat for the entire duration. Some might call it sad, but I call it being committed to saving Gotham City from the evil clutches of— that villain you’ll have to stop in some fashion toward the end of the game… as you might expect. But on the path to doing so, you’ll run, jump, climb, fly, punch, kick, throw, zip, swing, explode things, break legs, interrogate informants, defeat bosses, smash penguins and joker teeth, solve riddles, find trophies, do side quests, collect gadgets, upgrade gadgets, and bloody hell, so many things to do that you’ll probably spend weeks- nay, months trying to complete everything.

It’s a beautifully crafted game with such outstanding attention to detail, and with so much polish and care put into the work, its not hard to see why Batman made it into our top 10 of 2011.

Latest Articles

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Netflix promotional image with the logo on a pedestal against a background of many movie posters

Embracing the Binge, but at What Cost?

Matt Clarke

March 18, 2026

Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.

Want more?

Here's 3 random other things to check out:

Gaming Memories – Final Fantasy VII

Matt Clarke

April 20, 2017

Format: PS1 & PC
Release date: 1997

I’m not sure what to tell you about FF7. Simply put, it’s one of my all-time favourite games, and the hordes of fans it has makes me feel like a bit of a cliché to even include it in this feature. But I have to. It changed my life, I think. Before this, I had not played a game with such a deep and engaging story, an epic tale about a host of very likable characters, all unique and fleshed out with interesting back stories. It’s just wonderful.

Gaming Memories – Streets of Rage 2

Matt Clarke

April 21, 2017

Format: Sega Mega Drive
Year: 1992

Another rare game in my long list of memories that include my brother, Sam, is Streets of Rage 2. It was the best in a trilogy of side scrolling beat-em-ups on the Sega Mega Drive. (Genesis in America). We would always play as the same 2 characters: I was Axel, and my brother would be Skate. He loved the agility and bombastic acrobatics that the tiny skater dude could pull off. Many of the boss fights would end with Sam leaping onto their necks and pummelling them in the back of the head. I liked Axel’s swinging flaming punch, and his multi-hit special combo. It’s a simple but satisfying game built around stylised hand to hand violence.

Gaming Memories – Outlast

Matt Clarke

April 19, 2017

Format: PC
Release date: 2013

Well, fuck. A FPS horror game, set in a mental asylum where all the patients are violent hyper crazed lunatics, and you are a guy armed only with a night vision video camera and can’t fight back? Better get Clarkie to play that shit.

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media