BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

Top Ten of 2011 – 3. Portal 2

BcR logo with white and red pixelated text on a black background.
By BangClickReload
January 23, 2012

At number 3 of the BcR Top Ten of 2011 is Valve’s latest endeavour to please its adoring fans, Portal 2. Bringing Chell, GLaDOS, and more fantastic characters back for a second and final brillant instalment in the franchise.

Paul:
Yes, the cake was a lie. But it was also a lie told 4 years ago, so get over it! It’s all about potatoes these days; potatoes and Stephen Merchant, that is.

April of last year saw an incredible build up of hype around what eventually came to be one of our favourite games of the year, Portal 2, not least because the multi-player co-op element of it was and is one of the most fun, engaging, and downright mind-boggling experiences we’ve ever taken part in. The story of the single player stands amazingly well on its own, with the expectedly hilarious but frighteningly sinister GLaDOS, and her incredible cast of supporting characters – including Wheatley the robot, and the infamous founder of Aperture Science, Cave Johnson – providing a brilliantly written narrative offering constant appeal and immersion in the story.

What really stood out for us though – as mentioned previously – was the co-op gameplay, and allowing two players to get lost in a world of multiple portals and deadly test chambers made us rack our brains harder than ever before for solutions to what sometimes ended up being even the simplest puzzles, is what made us fall in love with yet another fantastic and utterly genius Valve production. What’s more, a fittingly bizarre but well thought out conclusion to the Portal story was something that made us smile, and unless they’re shelling us with Headcrabs or brutalizing us with a Tank, making us grin like kids on Christmas day is what Valve do best.

Matt:
Its no secret that we have quite the fondness for Valve. Game after game, they inspire and amaze us with their creations, and Portal 2 instantly fits into a back catalog of immensely enjoyable experiences. Stephen Merchant’s performance as Wheatley turned him into an instant favourite character that proved to be just as funny and batshit insane as GLaDOS herself. There’s not a single flat joke in Portal 2 which helped make it my personal funniest game of the year thanks to the ever excellent writing team. The gameplay itself is an evolution of what Portal started back in 2007, and with numerous new puzzle solving methods at your fingertips, Portal 2 feels like the fleshed out sequel it was designed to be. Using portals to fling liquid gel all over the place was a particular highlight.

Then we come to the multiplayer. I’ll just come right out and say it – Portal 2 features the best designed co-op campaign I have ever played. No other game has truly understood what it means to share a co-op experience. Not only does the co-op campaign feature its own unique story, but the puzzles themselves are all painstakingly designed so that it is absolutely necessary to use both players to progress. And my god is it fun. Playing as Atlas and Peabody, 2 helpless little droids stuck at the mercy of the ever watchful GLaDOS as she toys with you with endless threats and accusations is constantly entertaining, and proves once again just why Valve are so good at what they do.

So, Valve, now that you’re done with all these games featuring a number ‘2’…

Latest Articles

Hades promotional art featuring main protagonist Zagreus.

Coffee Break – Hades

Matt Clarke

March 16, 2026

Hades is a great example of a coffee break game. You can play through a single run within 30 minutes, but if something comes up and you have to stop mid-run you can save and quit in whatever room you’re in and continue later. As the father of a toddler, I find this particularly appealing these days. I like to squeeze in a quick game during my baby girl’s nap time, and since I never know exactly how long she’s going to sleep for, I need games that can be played in short bursts. I’m starting this new mini-feature series with Hades, because you’re almost always guaranteed to have a good time, no matter how long you play for. 

Half Life 2 promo art featuring Gordon Freeman and Alyx Vance

A Look Back at Half Life 2 and its Legacy

Matt Clarke

March 14, 2026

It’s difficult to describe the levels of hype that I felt leading up to the release of Half Life 2, and I know I wasn’t alone. This was a generation-defining moment in gaming, the likes of which has never really been replicated, and likely never will, for multiple reasons. Not only was HL2 a huge […]

Reaction Distraction logo with white pixellated text and red, green and grey lights.

I made a game: Reaction Distraction

Matt Clarke

March 14, 2026

Last summer, I collaborated with my mate Mark Vale to create our very first mobile game app. It’s all about pushing buttons as fast as you can. So, a great little time-waster when you’re on the loo, or waiting for your bread to toast. Mark came up with the concept, did all the programming in Unity, and I provided the art and music. There’s only one rule – hit the green light as fast and as many times as you can.

Want more?

Here's 3 random other things to check out:

Gaming Memories – Age of Empires 2

Matt Clarke

April 24, 2017

Format: PC
Year: 1999

Here’s another game that was introduced to me by my uncle Dave (who to this day, does the best impression of the monk from the first game out of anyone I know – “WOLOLOOOH!”) Anyway, I learned more history from playing Age of Empires 2 than I ever did in school. I experienced the brutal horde of Attila the Hun as he ravaged old Europe. I followed the rise of El Cid, and helped Ghengis Khan flood across Asia. I can’t remember much else actually, because my mind always turns to making a plague of Persian elephants to send at my enemies, crushing all of their puny houses and stamping their cities into the dust, mwhahaha! Ah man, it’s an absolute classic game, the first strategy game I ever played and thanks to the recent HD remake, is still a lot of fun even 18 years later.

Gaming Memories – Conker’s Bad Fur Day

Matt Clarke

April 7, 2017

Now and then one can’t help climbing aboard the hype train. You work yourself up into a frothing frenzy in anticipation of some new game whose trailers and screenshots make it seem like the best…thing…EVER. That’s how I felt about Conker’s Bad Fur Day when I first read about it in N64 Magazine (before the internet butchered the magazine industry). They did several preview write-ups about it in the years before it was released, and it changed from being a cutesy 3D adventure, to merely looking like a cutesy 3D adventure plastered with a layer of adult filth. I couldn’t have been more excited to play it. Did it live up to my expectations? Hell yes.

Gaming Memories – Streets of Rage 2

Matt Clarke

April 21, 2017

Format: Sega Mega Drive
Year: 1992

Another rare game in my long list of memories that include my brother, Sam, is Streets of Rage 2. It was the best in a trilogy of side scrolling beat-em-ups on the Sega Mega Drive. (Genesis in America). We would always play as the same 2 characters: I was Axel, and my brother would be Skate. He loved the agility and bombastic acrobatics that the tiny skater dude could pull off. Many of the boss fights would end with Sam leaping onto their necks and pummelling them in the back of the head. I liked Axel’s swinging flaming punch, and his multi-hit special combo. It’s a simple but satisfying game built around stylised hand to hand violence.

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media