BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

Review – Darksiders

BcR logo with white and red pixelated text on a black background.
By Matt Clarke
June 1, 2011

Heaven and Hell are waging a massive war in another dimension, and among the chaos, something triggers the rapture here on Earth. Literally all hell breaks loose, one of the four horses of the apocalypse is summoned forward by mistake, humanity is wiped out and the world is completely destroyed. War, the horsemen in question, barely has time to wonder where the other three are, when he is brutally destroyed by a giant demon. And this all happens within the first ten minutes. Welcome to Darksiders.

It’s safe to say that Darksiders’ story is pretty epic in its scope. To experience the apocalypse as one of the legendary horsemen in the opening chapter is truly spectacular and gives a fantastic first impression of what evolves into a superbly designed and well-paced adventure. Upon being awoken about a century after the event itself, War is stripped of his power and sent back to Earth to fix what he supposedly caused. Blamed for the end of the world, the omnipotent and questionably neutral-standing Charred Council (who are represented as a group of fiery rock formations living in purgatory) cast you back to Earth with a simple task: kill the Destroyer. And thus the game begins proper.

What follows is a lengthy campaign of exploring an intricately designed post-apocalyptic earth full of demons, angels, and huge beasts – humanity has been reduced to nothing but the occasional zombie, serving no purpose other than to give a bit of a health boost if you put them out of their misery. It’s very dark stuff, but presented with a host of amusingly creepy characters and excellent voice acting which gives everything a sense of eerie fun, as opposed to being depressingly bleak. Mark Hamil plays the role of The Watcher, an annoying spirit who accompanies you (mostly out of sight, mind) and offers the occasional bit of advice. He’s reminiscent of Navi from Ocarina of Time, and that’s certainly not the only reminder of a certain Nintendo franchise…

Darksiders was clearly inspired by the Legend of Zelda series. Everything from the way your character progresses by unlocking new weapons as you go, to the design of its puzzles, to the concept of navigating dungeons all the way to its final boss fight is similarly structured to those games. It also borrows a few other ideas here and then from numerous other games, but its to Vigil Games’ credit that they’ve managed to produce a game that feels so polished, so clear in its vision, that these comparisons are all favourable and not negative points. If you ever found Link’s world of faeries and pointy-ears a bit too cutesy, or if you’re simply looking for a similar gameplay experience on the PC (with all the advantages that brings such as HD graphics and whatnot) with a dark, gory twist to proceedings, then this game should appeal.

This is definitely not a kids game. Combat is simple, brutal, and satisfying, and you spend a good chunk of the game using War’s huge sword to deal out pain and carnage to the game’s demonic enemies. You also get a side weapon, and can switch between a huge scythe capable of hitting multiple enemies, and later something else which doubles up as a puzzle solver as well as a weapon. Every enemy you meet has his own unqiue ‘finishing’ death animation tied to it – get a creature down to a near-dead state, and you’ll be able to hit B (when using a gamepad – the best way to play) to finish them off. Cue decapitations and acrobatic slashes with gushes of blood, all of which are hugely satisfying, very gory and entertainingly violent. Every boss fight has one of these too, and each one gets more and more imaginatively executed as the game goes on.

I was really impressed with many of the technical aspects of Vigil Games’ debut title. Everything from the art direction, to the animation, to the tight controls made it feel extremely robust and it was clear that a lot of care and attention went into every design decision. Vigil, who have apparantly made no previous games before this had me fooled into thinking it was built in the Unreal Engine, mostly because of the huge open areas with vast backdrops and simply because of how polished everything feels. I experienced no significant bugs and an impressive lack of loading screens – you can literally walk right across the entire game world and not see a single loading bar, which is quite a feat.

There isn’t much to stop me recommending this game as the few flaws it does have are rather subjective. I was hoping for a slightly more drawn out climax, but I didn’t feel shortchanged by any means. I’m not sure some of the backtracking will appeal to everyone, but even when the game does ask you to trek through a previously explored zone, there’s usually a secret item to find which was previously inaccessible to you, so there is still some incentive to explore if you’re willing. The game is paced excellently, the balance between challenge and reward is finely tuned and the game is so well polished that I still can’t believe that this is the studio’s first title. It’s been out for a while now, so if you see it cheap anywhere just grab it. The apocalypse has never been this much fun.

Latest Articles

Dome Keeper - Official Artwork Poster

Dome Keeper – Multiplayer Update

Matt Clarke

April 15, 2026

Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Want more?

Here's 3 random other things to check out:

Gaming Memories – Age of Empires 2

Matt Clarke

April 24, 2017

Format: PC
Year: 1999

Here’s another game that was introduced to me by my uncle Dave (who to this day, does the best impression of the monk from the first game out of anyone I know – “WOLOLOOOH!”) Anyway, I learned more history from playing Age of Empires 2 than I ever did in school. I experienced the brutal horde of Attila the Hun as he ravaged old Europe. I followed the rise of El Cid, and helped Ghengis Khan flood across Asia. I can’t remember much else actually, because my mind always turns to making a plague of Persian elephants to send at my enemies, crushing all of their puny houses and stamping their cities into the dust, mwhahaha! Ah man, it’s an absolute classic game, the first strategy game I ever played and thanks to the recent HD remake, is still a lot of fun even 18 years later.

Gaming Memories – World of Warcraft

Matt Clarke

April 16, 2017

WoW consumed my life for almost the entirety of 2004/05, when I was studying for my A-levels, and was probably a key contributor to my D-grades. I’m probably not the only person who would admit to daydreaming of roaming through Elwynn Forest, even many years after I stopped playing. I just spent so much time there, and other places of that world, sometimes roleplaying, always questing, but best of all simply exploring an unknown land. Even though I LOVE what Blizzard did in Cataclysm, my favourite memories all come from what they call Vanilla WoW, the original version of the game.

Gaming Memories – Fighter Ace

Matt Clarke

April 11, 2017

Fighter Ace was a free-to-play Second World War dogfighting game. You just logged in, spawned in a big sky with about 20 or 30 other people and shot the shit out of each other. It taught me that the Japanese Zero was one of the greatest fighter planes of WW2. Sure, it was lightly armoured and went down easily with just a few direct hits, but it was so manoeuvrable, so fast and agile that it could take on pretty much any other plane and come out on top.

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media