We haven’t mentioned id’s Rage around here yet, and with a new trailer out today which shows off some of the gameplay, nows as good a time as any to fix that. I’m pretty excited about the prospect of Rage – the makers of Doom and Quake know what makes a good FPS, and since this is the first new IP of theirs in over a decade I reckon that excitement is more than justified.
It looks like a cross between Fallout and Borderlands, set in a huge post apocalyptic wasteland. Not much is known about the story yet, but the technical bits and pieces it has going for it are very impressive. The most notable of these for me is the giganto-texture packs. id’s new engine is capable of using a single, giant texture which covers huge areas of the game’s maps, which means every single detail is hand-crafted and there are no repeated textures. It makes for shorter loading times and prettier levels, essentially.
I would love to ramble more about technical awesomeness, but it’s late and I’ll just leave you with this brand new trailer.
Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
There’s not a lot I can say about Clair Obscur: Expedition 33 that hasn’t already been said, but here’s my take anyway. The game deservedly garnered a heap of attention when it came out for being a fantastic example of a JRPG, that happened to be made in France. Technically, ignoring the fact that the team includes a bunch of ex-Ubisoft veterans, it’s the debut title from developers Sandfall. And what a debut game it is.
Last summer, I collaborated with my mate Mark Vale to create our very first mobile game app. It’s all about pushing buttons as fast as you can. So, a great little time-waster when you’re on the loo, or waiting for your bread to toast. Mark came up with the concept, did all the programming in Unity, and I provided the art and music. There’s only one rule – hit the green light as fast and as many times as you can.
I’ve got an enormous backlog to catch up with, so my gaming time has been pretty varied lately as I jump from one thing to another. I’m squeezing every spare moment I can in between work, life, and fatherhood duties, and enjoying some side-scrolling platform action, blasting zombies in one of the best remakes around, and scaling a literal mountain.