There’s no doubt about it, I’m ten times more excited about Battlefield 3 than I am about Modern Warfare 3. However, my favourite part of Modern Warfare 2 was the two-player spec-ops missions where you got to fight masses and masses of enemy AI soldiers, and of course, where would the newest installment to the series be if it didn’t include a similar or even better rendition of the same feature… Well goody goody gun-drops, look what we have here! The following trailer for MW3 Spec Ops mode gives plenty of explosive and bullety footage of a TON of cool things happening during a lengthy battle between players and AI bastards who simply won’t leave you alone. Also, how clever are they, spelling WW3 with an upside down M; they’ve definitely used their smarts right there.
Yes, there are weapon drops, weapon upgrades, MAN drops (as in, call in friendly AI soldiers via helicopter to help you fight the battle!) and, best of all, sentry turrets (possibly the best thing in the world, seriously, that scene in Alien is like one of the coolest scenes ever). I enjoyed this trailer, and if I could actually afford it, I would totally buy this at the same time as BF3.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.
Don’t kill people. That’s the ARC’s job. Make no mistake, I ain’t no softie. Just coz I won’t attack you first, don’t mean I won’t defend meself from a rat bastard who likes the look of my backpack! The rustbelt is a volatile place. I’ve seen what it’s done to us. What it does to the mind. But we gotta stick together, fight for humanity, and focus our efforts where it truly matters – FOR SPERANZA!
I’ve been pretty absent from PC gaming for some time, since moving to Canada in early 2017, because I haven’t had a proper computer to play games on. That has recently changed, since I got myself set up with a new gaming rig that can handle pretty much anything that’s out at the moment. I […]
Last summer, I collaborated with my mate Mark Vale to create our very first mobile game app. It’s all about pushing buttons as fast as you can. So, a great little time-waster when you’re on the loo, or waiting for your bread to toast. Mark came up with the concept, did all the programming in Unity, and I provided the art and music. There’s only one rule – hit the green light as fast and as many times as you can.