BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

Minecraft 1.6 – A Wolf’s Tale

BcR logo with white and red pixelated text on a black background.
By Matt Clarke
June 10, 2011

I tamed my first wolf the other day. Since 1.6 of the Minecraft beta was released, there’s been lots of cool new features, but by far the best addition is the packs of wolves that now roam the countryside. Now I can live the dream of exploring a new world with a canine companion. Its just like that film Cast Away, only with a dog instead of a football.

So there I was wandering through the woods near to a small shack which I currently call home, and through a gap in the trees I spotted them milling around in a clearing. The sun was going down so I knew I had to be quick if I was going to catch one. There were 3 wolves, and they scattered as I approached. I managed to get close enough to one, bone in hand, and fed him it. Nothing happened at first, so I gave him 2 more and suddenly a little red collar poofed into existence around his neck, and he looked up at me and barked. I was in love. I named him Frank.

Frank and I made for home. It was dark now so the zombies were approaching and there were some creepers in the river which we had to cross. After a short swim we made it back to the hut where I fed Frank some pork chops to give a boost to his health and his tail perked up showing me that he was healthy. Tomorrow, we would need to find Paul, who had gotten lost and setup a new home somewhere far away. I decided I needed a map if I had any hope of finding Paul and finding my own way home, but in order to make one, I needed redstone. So first, Frank and I would go hunting…

Sleeping in my bed made the night go by, and Frank was waiting for me by the door where I had left him the next morning. We set out for a nearby cave, which I had explored a bit of, but was yet to discover anything of value inside. With Frank at my side for protection, I was sure I’d find something worthwhile down there.

On our way to the cave, Frank walked too close to a lava pit, and caught fire. There was nothing I could do. He yelped and ran around, I tried to lure him towards the river but it was too far and after a few seconds he keeled over, stopped moving and then disappeared forever in a small puff of smoke.

I mourned.

Then I saw a pack of wolves just outside the cave entrance. I had some bones left, so I tamed one and named him Frank. We made our way to the cave.

It took all day and the following night to explore the cave, and Frank was a true hero. Countless times he saved me from skeletons, zombies, spiders – I’d usually attack with my sword first, and he’d spring into action teeth first and bite them to death. If ever I was ambushed, he’d be there ready to defend me. We were a true team. I managed to find a whole heap of minerals and even some gold. We explored the dark passages together, fighting off the monsters and whenever Frank got injured, a couple of pork chops later he was ready to go again. Then I fell down a hole, and Frank followed.

We both crippled our legs and were in total darkness as I fumbled for a torch. Unfortunately, we had fallen into a zombie lair, and I heard yelps from the darkness as three of them attacked Frank, who was viciously fighting back. I fed him the last of the bacon and together we dealt with the undead. Battered and beaten, I realised we had to get out.

I saw light coming from a nearby tunnel, so headed that way. As I got closer, I realised it wasn’t daylight, but lava. Frank whimpered. I told him to sit while I scouted ahead, and he obeyed. Using gravel, I covered up the lava so it was safe for my faithful friend to traverse, and then spotted the redstone glowing in the floor. Success! I mined it up quickly and went back to Frank, who was constantly whimpering in pain, clearly only capable of taking a few more hits.

We fought our way out, but a sneaky skeleton fired off a lucky shot which Frank caught in the belly. He yelped one final time and joined his brother in wolf-heaven. I smashed the skeleton to pieces and ran for the exit. By the time I got out of the cave it was daylight, so I made my way home.

I crafted a compass and then a map using the materials Frank had helped me collect, and now I am ready to find Paul. Tomorrow, I will venture out in search of him and his new land, but the Franks will never be forgotten. And hopefully I’ll even meet a new one on the way.

Minecraft 1.6 is glorious.

Latest Articles

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Netflix promotional image with the logo on a pedestal against a background of many movie posters

Embracing the Binge, but at What Cost?

Matt Clarke

March 18, 2026

Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.

Want more?

Here's 3 random other things to check out:

Gaming Memories – Age of Empires 2

Matt Clarke

April 24, 2017

Format: PC
Year: 1999

Here’s another game that was introduced to me by my uncle Dave (who to this day, does the best impression of the monk from the first game out of anyone I know – “WOLOLOOOH!”) Anyway, I learned more history from playing Age of Empires 2 than I ever did in school. I experienced the brutal horde of Attila the Hun as he ravaged old Europe. I followed the rise of El Cid, and helped Ghengis Khan flood across Asia. I can’t remember much else actually, because my mind always turns to making a plague of Persian elephants to send at my enemies, crushing all of their puny houses and stamping their cities into the dust, mwhahaha! Ah man, it’s an absolute classic game, the first strategy game I ever played and thanks to the recent HD remake, is still a lot of fun even 18 years later.

Review – Quantum Break

Matt Clarke

October 7, 2020

I don’t know many people who played Quantum Break, and nobody ever talks about it anymore, so it must have been rather forgettable for those who did. Even as I write this, two days after blasting my way to the end-credits of the 2016 bombastic time-travelling action romp, I am struggling to remember some of […]

Resident Evil 4, Rogue Prince of Persia, Cairn

Currently Playing: Resident Evil 4, Cairn, Rogue Prince of Persia

Matt Clarke

March 10, 2026

I’ve got an enormous backlog to catch up with, so my gaming time has been pretty varied lately as I jump from one thing to another. I’m squeezing every spare moment I can in between work, life, and fatherhood duties, and enjoying some side-scrolling platform action, blasting zombies in one of the best remakes around, and scaling a literal mountain.

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media