Life After Aperture – I scratch my back, I scratch mine
By Paul Blackburn
July 13, 2011
As gamers, we all like to imagine at one point or another what the characters and events in our favourite games would be like in the shape of a live-action production, whether it be the Halo movie that Peter Jackson was going to direct before it died on its arse, or the strong possibility of a Mass Effect movie, which by all means could still flop around on the floor like a dying fish out of water – because isn’t that precisely what almost all big-budget video game movies are? Fortunately, there are always individuals who are willing to make unlicensed, short indie films based on the games we know and love, entirely for fun and not for the sake of making millions. Outside Aperture is a great example, and entirely worthy of your time.
Some more great attempts at live action gaming stories are MINECRAFT: The Last Minecart, which is bloody funny and looks great – and not to mention Escape From City 17 another absolutely fantastic rendition of the Half-Life universe, with admittedly uninteresting acting, but fantastic visuals and production values.
I hope we always see more fan-made efforts like this, because they don’t need an enormous budget or A-list actors to be great; just a bunch of fans with a great idea and some free time.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.
If Return to Castle Wolfenstein was my first date with PC gaming, Battlefield 1942 was when she invited me to meet her parents, and the relationship went to the next level. My god, did I really just write that analogy?
Another rare game in my long list of memories that include my brother, Sam, is Streets of Rage 2. It was the best in a trilogy of side scrolling beat-em-ups on the Sega Mega Drive. (Genesis in America). We would always play as the same 2 characters: I was Axel, and my brother would be Skate. He loved the agility and bombastic acrobatics that the tiny skater dude could pull off. Many of the boss fights would end with Sam leaping onto their necks and pummelling them in the back of the head. I liked Axel’s swinging flaming punch, and his multi-hit special combo. It’s a simple but satisfying game built around stylised hand to hand violence.
The successor to Goldeneye, Perfect Dark improved every possible aspect of the classic shooter and created an original masterpiece. 4-player multiplayer game modes, with the option of adding 8 extra bots made matches frantic chaos and endless fun. The singleplayer was fantastic at the time, featuring such state-of-the-art features as realtime lighting, blood spatter effects, and fully voice acted cinematic cutscenes. It even let you play the story in local co-op with a mate – player 2 got to be Joanna Dark’s weird-looking blonde sister – the first game I ever encountered with a co-op singleplayer mode.