Life After Aperture – I scratch my back, I scratch mine
By Paul Blackburn
July 13, 2011
As gamers, we all like to imagine at one point or another what the characters and events in our favourite games would be like in the shape of a live-action production, whether it be the Halo movie that Peter Jackson was going to direct before it died on its arse, or the strong possibility of a Mass Effect movie, which by all means could still flop around on the floor like a dying fish out of water – because isn’t that precisely what almost all big-budget video game movies are? Fortunately, there are always individuals who are willing to make unlicensed, short indie films based on the games we know and love, entirely for fun and not for the sake of making millions. Outside Aperture is a great example, and entirely worthy of your time.
Some more great attempts at live action gaming stories are MINECRAFT: The Last Minecart, which is bloody funny and looks great – and not to mention Escape From City 17 another absolutely fantastic rendition of the Half-Life universe, with admittedly uninteresting acting, but fantastic visuals and production values.
I hope we always see more fan-made efforts like this, because they don’t need an enormous budget or A-list actors to be great; just a bunch of fans with a great idea and some free time.
Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Now and then one can’t help climbing aboard the hype train. You work yourself up into a frothing frenzy in anticipation of some new game whose trailers and screenshots make it seem like the best…thing…EVER. That’s how I felt about Conker’s Bad Fur Day when I first read about it in N64 Magazine (before the internet butchered the magazine industry). They did several preview write-ups about it in the years before it was released, and it changed from being a cutesy 3D adventure, to merely looking like a cutesy 3D adventure plastered with a layer of adult filth. I couldn’t have been more excited to play it. Did it live up to my expectations? Hell yes.
Don’t kill people. That’s the ARC’s job. Make no mistake, I ain’t no softie. Just coz I won’t attack you first, don’t mean I won’t defend meself from a rat bastard who likes the look of my backpack! The rustbelt is a volatile place. I’ve seen what it’s done to us. What it does to the mind. But we gotta stick together, fight for humanity, and focus our efforts where it truly matters – FOR SPERANZA!
Another rare game in my long list of memories that include my brother, Sam, is Streets of Rage 2. It was the best in a trilogy of side scrolling beat-em-ups on the Sega Mega Drive. (Genesis in America). We would always play as the same 2 characters: I was Axel, and my brother would be Skate. He loved the agility and bombastic acrobatics that the tiny skater dude could pull off. Many of the boss fights would end with Sam leaping onto their necks and pummelling them in the back of the head. I liked Axel’s swinging flaming punch, and his multi-hit special combo. It’s a simple but satisfying game built around stylised hand to hand violence.