Life After Aperture – I scratch my back, I scratch mine
By Paul Blackburn
July 13, 2011
As gamers, we all like to imagine at one point or another what the characters and events in our favourite games would be like in the shape of a live-action production, whether it be the Halo movie that Peter Jackson was going to direct before it died on its arse, or the strong possibility of a Mass Effect movie, which by all means could still flop around on the floor like a dying fish out of water – because isn’t that precisely what almost all big-budget video game movies are? Fortunately, there are always individuals who are willing to make unlicensed, short indie films based on the games we know and love, entirely for fun and not for the sake of making millions. Outside Aperture is a great example, and entirely worthy of your time.
Some more great attempts at live action gaming stories are MINECRAFT: The Last Minecart, which is bloody funny and looks great – and not to mention Escape From City 17 another absolutely fantastic rendition of the Half-Life universe, with admittedly uninteresting acting, but fantastic visuals and production values.
I hope we always see more fan-made efforts like this, because they don’t need an enormous budget or A-list actors to be great; just a bunch of fans with a great idea and some free time.
Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
I’m currently enjoying getting down and dirty with nature. Taming dinosaurs in Ark: Survival evolved is exciting and frustrating in equal measure. Exciting because I’m taming friggin dinosaurs. Frustrating because bigger dinosaurs keep eating them… And when I’m not playing that, I’m exploring the freezing mountains in Rise of the Tomb Raider – seriously, I have never felt so cold playing a videogame. It’s the way Lara hugs herself in the chill wind as the snow clings to her jacket. It’s one of the most beautiful games I’ve seen in a long time.
VVVVVV is one of the only 2D platform games that I have completed from start to finish, which makes it special to me. I became obsessed with Veni Vidi Vici, an entirely optional sequence of deadly traps that teases you with a collectible orb right in the very first room, which is blocked off by a tiny box. You can’t jump in the traditional way as most other platformer’s, so the only way to overcome the box is by leaping up through the ridiculously cruel chambers above, navigating your way to the top…and then back down again.
Don’t kill people. That’s the ARC’s job. Make no mistake, I ain’t no softie. Just coz I won’t attack you first, don’t mean I won’t defend meself from a rat bastard who likes the look of my backpack! The rustbelt is a volatile place. I’ve seen what it’s done to us. What it does to the mind. But we gotta stick together, fight for humanity, and focus our efforts where it truly matters – FOR SPERANZA!