Oh Valve, what crazy awesome things will you do next? Some lucky school kids got to visit Valve HQ to learn about “spatial awareness” and “physics”, when really all they were doing is building cool Portal maps. It’s part of Valve’s new plan of helping educate children in a more engaging way or something. I’ve always thought one of the best ways to get kids to focus on boring and complicated subjects like science and maths is if somehow they were presented in game form, but its not something we see taken remotely seriously very often. Click below to see a video of some of the luckiest little sods…
Also, Portal is free again for a limited time. If you still don’t have this, or have somehow never played it, I advise you to stop reading immediately and sort your life out. Go. Now.
Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Last summer, I collaborated with my mate Mark Vale to create our very first mobile game app. It’s all about pushing buttons as fast as you can. So, a great little time-waster when you’re on the loo, or waiting for your bread to toast. Mark came up with the concept, did all the programming in Unity, and I provided the art and music. There’s only one rule – hit the green light as fast and as many times as you can.
Now and then one can’t help climbing aboard the hype train. You work yourself up into a frothing frenzy in anticipation of some new game whose trailers and screenshots make it seem like the best…thing…EVER. That’s how I felt about Conker’s Bad Fur Day when I first read about it in N64 Magazine (before the internet butchered the magazine industry). They did several preview write-ups about it in the years before it was released, and it changed from being a cutesy 3D adventure, to merely looking like a cutesy 3D adventure plastered with a layer of adult filth. I couldn’t have been more excited to play it. Did it live up to my expectations? Hell yes.
Well, fuck. A FPS horror game, set in a mental asylum where all the patients are violent hyper crazed lunatics, and you are a guy armed only with a night vision video camera and can’t fight back? Better get Clarkie to play that shit.