BangClickReload Header featuring pixelated 8-bit videogame characters BangClickReload mobile header featuring pixelated 8-bit videogame characters

Just What the Hell is the Wii U?

BcR logo with white and red pixelated text on a black background.
By Steven Harbor
June 20, 2011

Guest Article : Steven Harbor

E3 has come and gone, and if there is one thing people will surely remember most about 2011’s expo, it will be the revealing of the Wii U. Leading up to its announcement, rumors and speculation about the “Wii HD” was getting weirder and weirder. It turns out that the actual announcement was just as weird, if not more so. In fact, it was so weird that Nintendo’s stock fell significantly just after the revealing of their new system. This is no doubt due to the fact that people are still largely confused about what the hell this thing is. So what is it about the Wii U that’s so hard to grasp?

It’s just a new peripheral right?
I’ve seen this kind of confusion in person, coming from people who I would normally expect to have done their research. It seems Nintendo forgot one of the most important things you’re supposed to do when revealing a new system; namely to actually show the new system. Instead, Nintendo focused entirely on the new controller and kept the console itself in the blurred out background in most of the pictures. It doesn’t help either that the console basically looks just like a Wii.

Can I use multiple controller pads or not?
Nintendo says it’s still not entirely sure. I think that with the system being released a year and a half from now, Nintendo ought to make up its mind about this. The best consensus I can gather from this whole mess is that Nintendo wants to focus on most games only being able to use one controller pad with every additional player using a wii remote because they don’t want to pressure customers into buying more than one. This tells me that the controllers will be expensive, and why wouldn’t they be? They’ve each got a big vibrant 6-inch display that can stream video and audio from the system wirelessly.

You will now be thinking of this every time you hear its name.

How exactly does the new controller improve video games?
I still remember when the Wii was first revealed, and everyone was speculating about the awesome ways that motion controls could be used to improve games. I remember hearing about how it would be amazing for first-person shooters (not hearing much of that anymore are we), amazing for tennis games (turns out not so much), amazing for lightsaber games (moving on…), and yet I can’t really tell what direction Nintendo is trying to push the industry with this new controller, and honestly neither can anyone else as far as I can tell. It will still have the motion control capabilities of a wii remote, but the added bonus is a screen that can stream information from the system so that games can be played while other people are watching TV. The controller has often been compared to an ipad with buttons, though that isn’t entirely accurate as the touch screen will be more like a larger version of the DS’s touch screen than the capacitive multi-touch screen of an iPad.

Who’s going to buy this thing?
The Wii U tries to cater to every audience at once. The question core gamers such as the ones who run this blog have to ask is whether or not a new controller is reason enough to buy another Hd console with technology comparable to systems they already have. The question soccer moms and families have to ask is whether the Wii U offers a new experience on par with the novelty of motion controls that the Wii had going for it. However, the only question the hardcore Nintendo follower has to ask himself is whether or not “It can has Zelda HD?!” So it’s pretty safe to say that the new system caters most to Nintendo’s core followers. For everyone else, everything rests on the system’s price. I would have to guess that if it’s around the 200-300 range, it should have at least moderate success, but any more than that and this system may have a lot of trouble coming out of the gate.

Latest Articles

Dome Keeper - Official Artwork Poster

Dome Keeper – Multiplayer Update

Matt Clarke

April 15, 2026

Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.

Cloudpunk

Cloudpunk – Review

Matt Clarke

March 28, 2026

I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.

Cast n Chill, a pixel art style fishing game featuring a small fishing boat, dog companion and a beautiful background of autumnal mountain trees and a lake with a waterfall.

Coffee Break – Cast n Chill

Matt Clarke

March 19, 2026

I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.

Want more?

Here's 3 random other things to check out:

Gaming Memories – Final Fantasy VII

Matt Clarke

April 20, 2017

Format: PS1 & PC
Release date: 1997

I’m not sure what to tell you about FF7. Simply put, it’s one of my all-time favourite games, and the hordes of fans it has makes me feel like a bit of a cliché to even include it in this feature. But I have to. It changed my life, I think. Before this, I had not played a game with such a deep and engaging story, an epic tale about a host of very likable characters, all unique and fleshed out with interesting back stories. It’s just wonderful.

Review – Quantum Break

Matt Clarke

October 7, 2020

I don’t know many people who played Quantum Break, and nobody ever talks about it anymore, so it must have been rather forgettable for those who did. Even as I write this, two days after blasting my way to the end-credits of the 2016 bombastic time-travelling action romp, I am struggling to remember some of […]

Copyright © 2010 - 2026

Site designed and hosted by Tekamutt Media