The summer gaming drought is drawing to a close at long last. These past few months have felt very much like the ‘calm before the storm’ because while there were no new releases to get particularly excited about, this autumn is looking to be an unbelievably expensive time. The likes of Battlefield 3, Skyrim, Uncharted 3, Arkham City, Rage, Modern Warfare 3, the latest Assassin’s Creed game and of course Minecraft, are all due out between now and Christmas. I’ve no idea how I’m gonna find time to play them all. Kicking off the big releases last week was Paul and myself’s most anticipated game of the year and the prequel to one of the best games of all time – Deus Ex: Human Revolution. Is it any good? Well, we’re not willing to go into too much detail yet, but the short answer is a definitive ‘yes’. I also picked up the top-down indie adventure Bastion, and the visually stunning Alice: Madness Returns. Read on to find out what I think so far…
Deus Ex: Human Revolution
It is not a disappointment. After months of anticipation and drooling eagerly over the many, MANY trailers that preceded its launch, the wait was over and Deus Ex 3 has been unleashed upon the world. I’m approximately halfway through the game, taking my sweet time to explore every nook and cranny, hacking my way through as many secret doors as possible, completing every side mission, robbing every innocent shopkeeper of his credits…er yeah. It totally is living up to the original, and so far at least, is a more memorable experience than Invisible War. The graphics are unfortunately consolified, but the art style is lovely – the colour palette is full of soft yellows and oranges mixed with industrial greys and blacks which somehow complement each other. Its a unique visual design that I have never seen before in a game, and I love it. Paul is playing through the Xbox version too, so one of us should have a review of it soon enough.
Bastion
I have only experienced the first hour or so of this charmingly made indie game. You are a young kid who has survived an event known only as The Calamity, which has apparently destroyed most of the world. As you make your way through the environments, the ground literally forms around your feet, flying in from nowhere and planting itself in front of you. It’s a nice visual touch showing off the game’s intricate artwork. The game has a fantastic soundtrack too, with music that sounds very reminiscent of the tv show Firefly with its western riffs and melodies. But the star of the show is the narrator. The omnipotent voice follows you and narrates everything as it goes along in a deep, husky style that feels like his sole existence is inside a cheesy B-movie trailer. But it absolutely works, and he is constantly funny and endearing with his endless quips. The story seems basic at first, but the further you play, the more everything gets explained and all the pieces slowly fit into place (both figuratively, and literally as you rebuild the Bastion itself). So far, so good, its the perfect relaxing game to enjoy after a tense bout of Deus Ex.
Alice: Madness Returns
I must admit, I have not gotten around to installing this yet. Reviews and write-ups seem to suggest the gameplay is rather repetitive and even tedious eventually, but I’m a sucker for pretty graphics, and the demented, crazy world of Wonderland was too much to resist, especially in game form. I’ll leave you with this deliciously dark trailer:
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
Is bingeing bad for us? It seems an obvious question, but I have been thinking about it lately, while revisiting Lost, the tv show that started 22 years ago (cripes, I feel old). Back when it was airing, my friends and I watched it religiously every week, talked about it in great detail, eagerly awaiting the next episode. It was the definitive show of its time, sparking debates and endless theories. It felt great to be a part of that, the sense of all experiencing the same thing together over a long period of time – most seasons had over 20 episodes, which is way more than most shows get these days – and they aired one by one, every week for several months. In today’s age of bingeing a show from beginning to end, I wonder what we are missing by not taking our time.
It’s safe to say that Fumito Ueda’s third game was one of my most anticipated titles of the previous generation. Announced in 2009, I eagerly watched every gameplay trailer and read up every snippet of information I could. Ico and Shadow of the Colossus remain two of my most beloved games, and I found the idea of another game by the same studio a mouth-watering temptation. A multitude of delays and long periods of silence from both Sony and the developers led many to believe it would never see the light of day, not to mention the troubling news that Ueda himself had left the project due to creative differences with Sony. The game lingered in development hell for several years and its fate was uncertain. Ueda and his team remained with the project as consultants and the game eventually had a release date set for December 2016. My excitement rekindled and I wondered how it could ever live upto 7 years of anticipation. So, was it worth the wait?
Hello, world! This post marks the moment in time and space when BangClickReload got a little redesign and was dragged kicking and screaming into the 21st century. Every post before this point is rather old and might not look right, and unless I decide to go through them all to fix them, they’re going to […]
Hades is a great example of a coffee break game. You can play through a single run within 30 minutes, but if something comes up and you have to stop mid-run you can save and quit in whatever room you’re in and continue later. As the father of a toddler, I find this particularly appealing these days. I like to squeeze in a quick game during my baby girl’s nap time, and since I never know exactly how long she’s going to sleep for, I need games that can be played in short bursts. I’m starting this new mini-feature series with Hades, because you’re almost always guaranteed to have a good time, no matter how long you play for.