*edit*: Portal 2 will have a worldwide release on Steam – Tuesday 19th April 2011. The retail release date is slightly staggered, being Tuesday for North America, but Europe has to inexplicably wait ’til Thursday. Looks like Steam is the way to go.
PORTAL 2 IS OUT NEXT WEEK!
Ahem… If you’ve got Portal 2 pre-ordered on Steam, feel free to begin pre-loading it right now. If you do, it means you’ll be able to play the second it gets unlocked, which will be Thursday in the UK/Europe, or Tuesday night if you’re lucky enough to live in America. Damn yanks. Anyway, Valve have been making some hilarious Aperture Science ‘Investment Ads’ over the last couple of weeks, and they’re embedded below.
They feature the voice of J.K. Simmons as the energetic and slightly mental Cave Johnson, the founder of Aperture Science. so far there are 4 of these videos, with a final one due out next Tuesday. Enjoy!
Dome Keeper is an excellent little spin on the tower defense game, in which you play the role of a jetpacking miner defending his base from swarms of aliens, whilst searching for a hidden relic buried somewhere beneath him. And now, with this huge free update, you can play it with friends.
I want to talk about Cloudpunk, a game where you get to be a flying-car delivery driver in a futuristic cyberpunk city. Its world is an incredible achievement of environmental design, and while the gameplay itself may be basic, the city of Nivalis is a thing of beauty to behold. Nivalis is built out of hundreds of hand-modelled cuboid buildings; there’s nothing procedural about it. Apparently it took 3 years for the devs to design the city, and it really shows.
I do love me some quality pixel art, and it doesn’t get much better than this. Cast n Chill is a cozy side-scrolling fishing game by small indie dev team Wombat Brawler, with absolutely gorgeous visuals. It’s simple to play, and you you can dip in and out of it at your leisure, making it a fine addition to our collection of coffee break games.
It’s difficult to describe the levels of hype that I felt leading up to the release of Half Life 2, and I know I wasn’t alone. This was a generation-defining moment in gaming, the likes of which has never really been replicated, and likely never will, for multiple reasons. Not only was HL2 a huge leap forward for its artistic and technological design, it ushered in an entirely new way to buy games and changed the gaming landscape forever.