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Category Archives: Game Reviews
Heaven and Hell are raging a massive war in another dimension, and among the chaos, something triggers the rapture here on Earth. Literally all hell breaks lose, one of the four horses of the apocalypse is summoned forward by mistake, humanity is wiped out and the world is completely destroyed. War, the horsemen in question, barely has time to wonder where the other 3 are, when he is brutally destroyed by a giant demon. And this all happens within the first ten minutes. Welcome to Darksiders.
So, after an inexcusable 5 month delay, the PC version of Assassins Creed: Brotherhood finally arrived in March, and I’ve sunk a huge amount of time into it over these past few weeks, yet I haven’t even touched the multiplayer component. I have heard good things, but simply not had a chance to try it out yet, so for this review I will be focusing entirely on my singleplayer experience. Continuing where AC2 left off, Brotherhood expands the story of Ezio and Desmond in the most complete package in the franchise’s lifespan so far.
The sequel to what is widely regarded as the best-looking-game-ever-made had a lot to live up to, only this time it isn’t a PC graphics card melting exclusive – its out on the consoles this time around as well. I have played through the entire singleplayer campaign on PC over the last couple of nights and have gathered my thoughts in this here review. Abandoning the tropical island setting for a version of New York city that’s being violently ripped apart by an alien invasion, Crysis 2 seems to be very different to its predacessor. But is it any good? Read on to find out…
Years after it’s release, I felt the need a few months ago to grab a copy of the World in Conflict complete edition from the bargain shelf in Game, since it was only £3. I was buying Dead Space 2 at the time, so I had my priorities, too, before I could get round to actually playing it. I always fancied the look of it, and so I decided to whet my appetite for a decent strategy game I hadn’t played yet.
Most FPS games in the history of FPS games fall into one main category. You guessed it, the FPS category. Say ‘First Person Shooter’ to somebody and they will likely picture the same thing, regardless of what game it is; running around, jumping around, crawling around, and well, walking around, shooting endless enemies with a range of same-old, same-old weapons. Bulletstorm, however, brought a whole new set of ideas to the existing FPS template, and boy did it do it bloody well.
Remember that game you used to play when you were a child, when you and a friend would make up a story, one word or sentence at a time. Usually it made little or no sense, but 90% of the time it was still hilarious somehow! Well, this is that game, but instead of just words, it’s pictures, actions, characters, and directing. It’s a story.. which is also a game.. which is also a basic form of Photoshop. Sound confusing? That’s because it’s so absurdly, ingeniously unique! It’s great fun once you pick up the controls and options available to you.
Dead Space 2 was released just over a week ago, and after finally beating it on ‘survivalist’ mode (the third of five possibly difficult levels, the fourth being ‘zealot’ and the last promising to be so unimaginably hard, it wasn’t even unlocked yet) I finally have a well rounded opinion of the game.
Singularity was largely ignored when it released in June last year, but after an impressive-looking trailer and finding out Raven Software (Soldier of Fortune 2, Quake 4) were behind it, I had enough reason to be intrigued. Thanks to Activision’s new policy of “ignore it if it isn’t Call of Duty”, the game whimpered onto the market and sold about 7 copies. It took me until Steam’s Christmas sale to buy it, because it wasn’t in any stores and the ones that did have it were stupidly overpriced, even online. Its a real pity because here is a game that has clearly been influenced by some of the most high-profile first-person shooters in recent years, and has managed to develop their ideas into a solid, entertaining experience, and one that deserves an audience.
Well, it’s been pretty slow here on BcR this last month, probably because we’re lazy bastards, and somehow I’ve managed to do it again: I’ve played a game from start to finish in less than a week, traded it back to the shop to get half price on something else, and then completely forgot I even had it. That’s not to say it was a bad game at all, but more likely that I simply suffer from a gaming addiction so strong that my days become one long blur… Well, at least that’s the excuse I’m giving for my terrible memory. Anyway, the game in question is Dead Rising 2, and I’m gonna review it quickly, even though it’s far too late.
Every now and then a game comes along that you play for only a few minutes, and you sit there, mouth open, eyes wide, and you’ve already made your judgment. Usually it’s ‘This game SUCKS!’ (see Naughty Bear review). Super Meat Boy, however, is an outstanding exception to this rule. Within 30 seconds, we decided that this game is simply fantastic. No, really, it’s brilliant!