Tag Archives: innovation

Why I Don’t Give a Shit if a Game is Innovative

Guest Article : Steven Harbor

The current generation of video games is stricken with a curse. To my memory, neither the previous generation nor any of the generations before it had this problem. This problem was introduced way back in 2006 when Nintendo finally announced its new gaming system, the Nintendo Wii. Nintendo touted their new “innovative” motion controls. These motion controls would supposedly usher in a new era of “innovative” games. Nintendo, after decades of repeatedly remaking their key franchises with marginal improvements and updated graphics, suddenly became the harbinger of innovative gaming. Ever since then, Microsoft, Sony, and every developer in the world have been trying desperately to jump on what I would say is an imaginary bandwagon. It’s a bandwagon of innovation that does not actually exist. The Wii obviously did not usher in an innovative era of gaming. There isn’t a single game on my girlfriend’s Wii collection (which is quite large) that I can say uses the Wii remote in any meaningful way. Nintendo blinded everyone with a hail storm of marketing and hype over its product, acting as if it was the second coming of Jesus, but what motion controlled game came out last year that you just absolutely loved? That’s what I thought. You were holding the controller sideways and using the 1 and 2 buttons as A and B buttons on all those games. Now that’s a real era of innovation right there. “Oh, but there was that one thing where you have to shake the controller up and down to—“ shut up before I smack you in the face.

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